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Re: (TFT) TFT Plans for 2009
You'll have to give me an example, but I think that I understand your
request.
The tiles I was considering would actually be quite small, so I'm not sure
if orientation would be an issue....
David
On 1/28/09 2:35 PM, "Sgt Hulka" <hulkasgt@yahoo.com> wrote:
> This is probably a less-than-helpful response, but I would be SOOOOO happy to
> see 1) & 2). I'm not really in a position to help other than to provide the
> occasional cheer-leading.
>
> If you do 3), might I humbly request that you make the maps square instead of
> cockeyed? I refer to the melee map that does not have hexes running from left
> to right, but instead from lower left to upper right in order to take
> advantage of the extra printing space. The cock-eyed nature of the maps makes
> it very difficult to play death test or arena duels over the internet using
> open source programs like OpenRPG or Maptools.
>
> --- On Wed, 1/28/09, David Jackson <azog@bellsouth.net> wrote:
>
>> From: David Jackson <azog@bellsouth.net>
>> Subject: (TFT) TFT Plans for 2009
>> To: tft@brainiac.com
>> Date: Wednesday, January 28, 2009, 11:45 AM
>> Greetings, all!
>>
>> I know this is long, please read to the end. I appreciate
>> your comments.
>>
>> I wanted to pop in and write that one of my resolutions for
>> 2009, as in how
>> they relate to TFT, was to finally finish up some of my
>> long-standing TFT
>> goals. I'm hoping that some of you might be interested
>> enough to lend a
>> hand.
>>
>> 1) "Codification" of the Melee/Wizard rules to a
>> simpler, "open source"
>> form that wouldn't be plagiarizing the original rules.
>> I want to use the
>> old-school wargame rules format, where there was a system
>> of numbered
>> headings per significant rule, with sub-headings to cover
>> exceptions.
>>
>> I.e.
>>
>> 3.0 Jay Carlisle sometimes has brain vomit into his e-mail
>> program.
>> Blah blah blah blah. Blah blah blahbity blah.
>> 3.1 But sometimes, he produces a gem of wisdom. Blah blah
>> blah.
>> 3.2 He's always entertaining to read. Blah.
>>
>> The entire purpose of this format is to allow open
>> discussions on this
>> mailing list (and other places) of specific rules. Players
>> can reference a
>> specific rule or exception without being ambiguous. It
>> also allows for
>> easier editing / revision, as well as version tracking.
>>
>> 2) Doing the same thing for the Advanced Melee/Wizard and
>> In The Labyrinth
>> rules, with the hope of reducing redundancies, and
>> clarifying the text.
>> However, this will be a merge of those rules into the
>> primary document, not
>> a separate project.
>>
>> 3) I want to do a set of generic, but high quality, Space
>> Hulk -style
>> dungeon tiles, that will allow any sort of dungeon to be
>> represented.
>>
>> 4) A database of monsters, spells, magic items, etc.,
>> which can be spewed
>> into a PDF.
>>
>> 5) I've always wanted, for my own purposes, the
>> conversion of several 1st
>> edition AD&D monsters, spells, and magic items to TFT.
>>
>> 6) And finally, the one that's unlikely to be done - I
>> want to do Creative
>> Commons License art for the monsters/magic items, as well
>> as CCL logos and
>> stuff for the community effort.
>>
>> Anyone interested in helping me tackle these jobs?
>>
>> David Jackson
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