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Re: (TFT) TFT Plans for 2009
In general yes. The group I once played with ran through Death Test many
times and even with starting characters we almost always survived, although
our GM felt it necessary to increase the level of the NPC stats everytime we
went through. Ian (our GM) modified Death Test to make it a small corner of
his game world.
On Thu, Jan 29, 2009 at 12:38 AM, John Ewan <jewan@ient.com> wrote:
> Regarding your idea about the rating for monsters: Do you think "Death
> Test" was well-balanced for the 4 character party you could take in?
>
>
> ----- Original Message -----
> From: "Edward Villarreal" <edwardv@gmail.com>
> To: <tft@brainiac.com>
> Sent: Wednesday, January 28, 2009 10:04 PM
> Subject: Re: (TFT) TFT Plans for 2009
>
>
> > I am all for this, (and volunteer to help) I especially like the open
> > source, creative commons, nature of this effort. I also like the wiki
> idea,
> > but it maybe best to have one or two people in charge of the overall
> > rules. A wiki is a very good way to have an easy to access record of
> ideas
> > for each rule.
> >
> > A somewhat different topic (well, very different) it would be nice to be
> > able to create (or enter for an already created creature) a monster or
> > character online and from the input characteristics of the creature have
> a
> > number generated that indicates the potential danger of the creature, in
> > other words a rating for the creature which indicates its overall power.
> > The rating should include its armor, weapons, talents, spells, and magic
> > items or inherent magic. This would greatly help planning encounters
> that
> > would not overwhelm the players. By being able to generate this number
> for
> > the players as well it would be easy to tell if a planned encounter is
> > within the groups abilities.
> >
> > ed
> >
> >
> > On Wed, Jan 28, 2009 at 4:52 PM, David Jackson <azo@bellsouth.net>
> wrote:
> >
> > > You'll have to give me an example, but I think that I understand your
> > > request.
> > >
> > > The tiles I was considering would actually be quite small, so I'm not
> sure
> > > if orientation would be an issue....
> > >
> > > David
> > >
> > >
> > > On 1/28/09 2:35 PM, "Sgt Hulka" <hulkasgt@yahoo.com> wrote:
> > >
> > > > This is probably a less-than-helpful response, but I would be SOOOOO
> > > happy to
> > > > see 1) & 2). I'm not really in a position to help other than to
> provide
> > > the
> > > > occasional cheer-leading.
> > > >
> > > > If you do 3), might I humbly request that you make the maps square
> > > instead of
> > > > cockeyed? I refer to the melee map that does not have hexes running
> from
> > > left
> > > > to right, but instead from lower left to upper right in order to take
> > > > advantage of the extra printing space. The cock-eyed nature of the
> maps
> > > makes
> > > > it very difficult to play death test or arena duels over the internet
> > > using
> > > > open source programs like OpenRPG or Maptools.
> > > >
> > > > --- On Wed, 1/28/09, David Jackson <azog@bellsouth.net> wrote:
> > > >
> > > >> From: David Jackson <azog@bellsouth.net>
> > > >> Subject: (TFT) TFT Plans for 2009
> > > >> To: tft@brainiac.com
> > > >> Date: Wednesday, January 28, 2009, 11:45 AM
> > > >> Greetings, all!
> > > >>
> > > >> I know this is long, please read to the end. I appreciate
> > > >> your comments.
> > > >>
> > > >> I wanted to pop in and write that one of my resolutions for
> > > >> 2009, as in how
> > > >> they relate to TFT, was to finally finish up some of my
> > > >> long-standing TFT
> > > >> goals. I'm hoping that some of you might be interested
> > > >> enough to lend a
> > > >> hand.
> > > >>
> > > >> 1) "Codification" of the Melee/Wizard rules to a
> > > >> simpler, "open source"
> > > >> form that wouldn't be plagiarizing the original rules.
> > > >> I want to use the
> > > >> old-school wargame rules format, where there was a system
> > > >> of numbered
> > > >> headings per significant rule, with sub-headings to cover
> > > >> exceptions.
> > > >>
> > > >> I.e.
> > > >>
> > > >> 3.0 Jay Carlisle sometimes has brain vomit into his e-mail
> > > >> program.
> > > >> Blah blah blah blah. Blah blah blahbity blah.
> > > >> 3.1 But sometimes, he produces a gem of wisdom. Blah blah
> > > >> blah.
> > > >> 3.2 He's always entertaining to read. Blah.
> > > >>
> > > >> The entire purpose of this format is to allow open
> > > >> discussions on this
> > > >> mailing list (and other places) of specific rules. Players
> > > >> can reference a
> > > >> specific rule or exception without being ambiguous. It
> > > >> also allows for
> > > >> easier editing / revision, as well as version tracking.
> > > >>
> > > >> 2) Doing the same thing for the Advanced Melee/Wizard and
> > > >> In The Labyrinth
> > > >> rules, with the hope of reducing redundancies, and
> > > >> clarifying the text.
> > > >> However, this will be a merge of those rules into the
> > > >> primary document, not
> > > >> a separate project.
> > > >>
> > > >> 3) I want to do a set of generic, but high quality, Space
> > > >> Hulk -style
> > > >> dungeon tiles, that will allow any sort of dungeon to be
> > > >> represented.
> > > >>
> > > >> 4) A database of monsters, spells, magic items, etc.,
> > > >> which can be spewed
> > > >> into a PDF.
> > > >>
> > > >> 5) I've always wanted, for my own purposes, the
> > > >> conversion of several 1st
> > > >> edition AD&D monsters, spells, and magic items to TFT.
> > > >>
> > > >> 6) And finally, the one that's unlikely to be done - I
> > > >> want to do Creative
> > > >> Commons License art for the monsters/magic items, as well
> > > >> as CCL logos and
> > > >> stuff for the community effort.
> > > >>
> > > >> Anyone interested in helping me tackle these jobs?
> > > >>
> > > >> David Jackson
> > > >> =====
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> > > >> message body
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> >
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