[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) Brewing Healing Potion - Rick's rules on combat potions
- To: tft@brainiac.com
- Subject: Re: (TFT) Brewing Healing Potion - Rick's rules on combat potions
- From: Steve Burchett <sburchett@gmail.com>
- Date: Sat, 7 Feb 2009 10:24:30 -0600
- Dkim-signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:mime-version:received:in-reply-to:references :date:message-id:subject:from:to:content-type; bh=elM0l8SGZlRnMFDmuTBN2+SG6zzGr+PI87Zy/V7tYss=; b=MvsZWOivleZYx4Rk0msqLKkUFtVZKobDou211zpLdDp8/ekVlRZN0w7GiPj1/1Ocbs LlVOd7l2+ZSLkD4O1VFW1/fjsEGoZzatg0idVjw6lK5B37Up/byawsVjyMjnnPhDZZtk Qy9d6EWbtNhPA6b5F2++ukQu8heFNCAofVprk=
- Domainkey-signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; b=PBMVt3bWTXbUjgyxUOe9yapHIt2gEXdRaTodbn2ZiwJn5ePUBoFKUTYoBbZ/4ZgOz2 QwjK95dBixht8hT6NDvgYIGriHVwdH8uP5NcmFWn367scTL2CZBUlcWM0cPJYiPG7Vz2 SCdMFydDeU6ektkFXyxnto4K3UNrg3eZ23Dm0=
- In-reply-to: <1234023300.6169.5474.camel@ubuntu>
- References: <324365.96968.qm@web55207.mail.re4.yahoo.com> <1234023300.6169.5474.camel@ubuntu>
- Reply-to: tft@brainiac.com
- Sender: tft-admin@brainiac.com
On Sat, Feb 7, 2009 at 10:15 AM, Rick Smith <rsmith@lightspeed.ca> wrote:
> In one week you would make 10 doses. If you required
> 10 weeks people would bankrupt themselves building
> potions to sell.
>
> In combat I allow players to ready and drink potions.
> This takes: 1 round to open pouch, 1 round to ready
> potion & 1 round to uncork it and drink it. Usually
> not worth the time in combat.
>
> Warm regards, Rick.
>
>
> On Sat, 2009-07-02 at 07:19 -0800, Sgt Hulka wrote:
> > I've always had a hard time getting my head around the magic item
> creation rules. Is the following the correct way to calculate the cost in
> time and money for 10 doses of a healing potion?
> >
> > FIXED COSTS:
> > $50 Lab Materials
> > $100 Instruction Book
> >
> > WEEKLY COSTS:
> > $150 Lab Rental
> > $1,070 Common Materials x10
> > $20 Living Expenses (or $50 for higher social standing)
> >
> > And then, if the alchemist succeeds at a single Dex roll, he successfully
> creates the 10 doses. Total cost: $1,390
> >
> > If he fails at the Dex roll, the Weekly Costs are lost and he can can try
> again.
> >
> > This seems right, since you can sell 10 doses for $1,500, and thereby
> make a little bit of a profit.
> >
> > But I wasn't sure if you could create 10 doses in a single week, or if it
> required 10 weeks (1 week per dose). I also wasn't sure if the "lab
> materials" was a fixed cost, or a weekly cost.
> > =====
> > Post to the entire list by writing to tft@brainiac.com.
> > Unsubscribe by mailing to majordomo@brainiac.com with the message body
> > "unsubscribe tft"
> =====
> Post to the entire list by writing to tft@brainiac.com.
> Unsubscribe by mailing to majordomo@brainiac.com with the message body
> "unsubscribe tft"
>
I played in a crazy TFT campaign (nearly thirty years ago) where we ended up
with LOTS of money, and bought the equivalent of healing beer hats for each
character: casks of healing potion carried on the back with tubes leading up
to the mouth for sipping as necessary. Needless to say, it got even crazier
after that.
Steve
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"