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RE: (TFT) Brewing Healing Potion - Rick's rules on combat potions



> > In combat I allow players to ready and drink potions.
> > This takes: 1 round to open pouch, 1 round to ready
> > potion & 1 round to uncork it and drink it. Usually
> > not worth the time in combat.
> >
> > Warm regards, Rick.




> I played in a crazy TFT campaign (nearly thirty years ago) where we ended
up
> with LOTS of money, and bought the equivalent of healing beer hats for each
> character: casks of healing potion carried on the back with tubes leading
up
> to the mouth for sipping as necessary. Needless to say, it got even crazier
> after that.
>
> Steve

  I made a Quake 3d shooter level of a round mosoleum where the entire floor
is covered with healing packs.  As you know in most computer games not only is
the healing automatic, but doesn't even cost movement.  They have respawned by
the time you circle around.  I've found that struggling players get over their
fear of dying and I can turn them into top notch fps players in short order.
But in my own campaign I provide breaks and wicker baskets full of 10 dose
healing potions.

   David Michael Grouchy II
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