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Re: (TFT) ST Aid Questions



I agree, he still can use the maul.

However:
Turn 1 - Cast Aid.
Turn 2 - Can do extra damage with maul.  Take damage.
Turn 3 - Aid has run out.

2nd question.
Yes he would die as soon as the extra ST wears off.

Rick.

On Sat, 2009-16-05 at 07:39 -0700, Sgt Hulka wrote:
> Say I have a ST 12 Wizard who casts 3 points of Aid on himself, bringing his own ST to 15.
> 
> He's armed with a Maul. Normally that does 1+2 damage, but with the strength boost it increases to 1+4.
> 
> Now he takes 5 hits of damage. He has 5 wounds, and 3 fatigue (as a result of the Aid spell). But his Aid spell hasn't yet worn off. Does he still do 1+4 damage? Or has that hit effectively "removed" the Aided ST?
> 
> I'd say "no", it hasn't "removed" the Aided ST, anymore than a hit "removes" regular ST...you can still wield a Broadsword even if your ST 12 hero takes 6 wounds. But I'm curious as to what you guys think, and it brings up a further question...
> 
> Say I have a ST 12 Hero. He is "aided" with 3 ST by a friendly Wizard to ST 15. He takes 12 wounds before the "aid" wears off. He's still standing at ST 3. Now the "aid" wears off. Does he die?
> 
> Again, I'd say "no", based on the way apprentices use aid to cast high fatigue spells. But, admittedly, that's fatigue, not actual wounds, and there's no penalty for dropping to -50 fatigue once the aid spells wear off.
> 
> So how do you guys rule?
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