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Re: (TFT) Chris Goodwin, OGL version
Ugh. I hate d20, personally.
I still think that somebody should sit down and write us up a true "open
source" version of TFT for us to argue over.
Although, as every day goes by, I'm starting to fall more and more out of
love with TFT, and more and more in love with more modern systems (HARP
being one of them, and Basic Roleplaying being another).
Yes, I know, around here that is heresy, but for my needs, basic Melee and
basic Wizard meet my needs (and those needs are - wargaming).
David Jackson
Sgt Hulka wrote:
Don't take my comments too literally. It's TFT. But there are significant chang
es. I'm saying it's "d20 influenced" for three reasons. First, skills/talents a
re "opposed". In TFT everything's fixed variables. Roll versus your DX or your
IQ and you succeed. In d20 a lot of things are opposed...if you try to lie it's
your lying skill versus your opponent's detect lie skill. Whoever rolls best w
ins. The Chris Goodwin uses that philosophy and introduces opposed rolls.
Secondly, the riding rules are just like the d20 riding rules. Not very simple
at all. A lot of judgement calls required by the referee.
The third reason is the way he treats the Initiative phase. There's no roll in
the initiative phase. You take everyone's "effective dex" (adjusted dex) and li
ne them up from highest to lowest. Highest goes first all the way down. The rea
son you don't need to roll is because Movement happens just the way actions do.
Highest effective dex moves first, then next highest, and next highest, and so
forth. Then, once everyone's moved, in the action phase, highest dex acts firs
t, then second highest, and so forth.
I'm still working through the rest of the document. Combat feels more like basi
c Melee than Advanced Melee. I'll post all the differences I've detected betwee
n it and TFT when I've finished working my way through.
I'm trying not to make a judgement call on it -- just catalog the differences t
o make it easier for people to decide for themselves. So please don't take a "d
20" influence as any sort of slam. I like d20.
It's certainly different enough, though, that I think there's still room for a
"truer" retro-clone.
--- On Thu, 6/4/09, David Jackson <azog@bellsouth.net> wrote:
From: David Jackson <azog@bellsouth.net>
Subject: Re: (TFT) Chris Goodwin, OGL version
To: tft@brainiac.com
Date: Thursday, June 4, 2009, 2:25 PM
Well then I'm totally confused.
Is this TFT or is it not TFT? I didn't
really analyze the document that deeply.
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