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Re: (TFT) Megahex vs Long 7-hex Dragon
There are pros and cons of course.
Some advantages of the long 7-hex dragon shape versus a long shape include:
* It can move down a narrower path.
* It sweeps out more map area when it changes facing, which can be better for knocking figures down.
* It can reach more distant figures to attack them in other ways, spreading its attacks over more of the map.
* The front hexes are on a narrower, sharper point, so it can line up a direct attack between pillars or other obstacles more accurately and deeply - a 7-hex counter couldn't reach between obstacles that the thin shape could.
* If the dragon has smaller allies, they can line up on either side of the head hex, providing three hexes of combatants on the battle line, where a 7-hex dragon with friends would tend to occupy 2 or even 3 hexes on a battle line, so it concentrates less violence and spreads more vulnerability than the narrow shape.
I don't remember ever seeing rules for figures changing counter shape in TFT, but it seems like a logical and simple thing to allow. You could either have multiple bases you can swap onto the bottom of your miniature, or have some extra hex counters to indicate where the dragon it - like make a 7-hex dragon be a 4-hex base with 3 extra counters that can be placed around it, or maybe a 5-hex with a tail counter and a head counter that can be anywhere adjacent the base (or over/under, when space allows).
PvK
--- hulkasgt@yahoo.com wrote:
From: Sgt Hulka <hulkasgt@yahoo.com>
To: tft@brainiac.com
Subject: Re: (TFT) Megahex vs Long 7-hex Dragon
Date: Fri, 12 Jun 2009 10:40:07 -0700 (PDT)
That's exactly the kind of thing I was looking for. Thanks.
Is there any sort of squeezing rule in TFT I'm not thinking of? I'm trying to think if there's a way for a megahex dragon to squeeze through the two-hex spaces where megahexes attach to eachother.
--- On Fri, 6/12/09, Cris Fuhrman <fuhrmanator@gmail.com> wrote:
> I haven't done the mapping, but can't it move down a
> two-hex-wide tunnel to
> pursue its prey?
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