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Re: (TFT) Megahex vs Long 7-hex Dragon
On Jun 12, 2009, at 1:40 PM, Sgt Hulka wrote:
Is there any sort of squeezing rule in TFT I'm not thinking of? I'm
trying to think if there's a way for a megahex dragon to squeeze
through the two-hex spaces where megahexes attach to each other.
Not in official TFT cannon there isn't. But TFT was meant to be played
with flat counters on a flat hex sheet. Personally, once I graduated
up to 3D terrain I had to relax this rule. Otherwise it just didn't
make any sense.
I tackled this problem on my downloadable booklet about 3rd
dimensional TFT. I did not go into detail about how narrow a space a
larger figure could fit through, mainly because it would really all
depend on the shape of the figure. For example a seven hex snake could
fit through places a 7 hex turtle could not. If you are playing with a
GM it all sort of comes down to using fair, common sense. Any of what
I've written below could be applied to a flat terrain board as well.
David O. Miller
The whole thing is available at: http://www.meleewizards.com/rules.html
Here's an excerpt:
Multi Hex Figures and Hex Tiles:
Its a simply fact of table top gaming that multi hex figures start
becoming difficult to physically maneuver and place on a 3 dimensional
terrain board. Whereas a real figure could twist and turn to match the
landscape, ridged metal miniatures do not. I have found that 2 and 3
hex figures work pretty well with Heroscapes hex tiles. The secret
with the 3 hex miniatures is to not make the bases too large. That way
you can place them a little easier into the terrain. I have found that
the large monster size bases made by Games Workshop make pretty good
bases for 3 hex figures and fit the scale and size of the Heroscape
hexes. They can, however, make it look like the attacking figures are
a little far away from the 3 hex figure. The real problem is with the
4 and 7 hex creatures.
Again I try to make the bases for these figures smaller so they can be
fit into the terrain. By the way, the dragon that comes with the basic
Heroscape set makes a pretty good 4 hex dragon.
A 2 hex horseman must keep both of its hexes either on the same level
or one level higher or lower. (It can never overhang one of its hexes
over a drop off. If it does so it will fall.) Always use the front hex
of the rider/horse to determine which hex to measure Height from.
A 3 hex figure can actually squeeze through some pretty tight areas.
Always lead with the front hex ignoring the rear two hexes while
moving (its assumed it squeezes through narrow areas). A 3 hex figure
must, however, always end his movement with 2 of his hexes on the same
level. The third hex can overhang any size drop off or be one hex
higher. However, while he is thus off balance, the figure is at a - 2
DX. Measure Height from the level, main two hexes of the 3 hex figure
to what ever hex you are targeting.
A 4 hex figure must always end his movement with 3 of its hexes on
the same level. The fourth hex can overhang any size drop off or be
one hex higher. However, while he is thus off balance, he is at a - 2
DX. As with the 3 hex figure, lead with a single hex while moving or
use common sense when determining whether the creature could fit.
A 7 hex figure must always end his movement with 4 of its hexes on
the same level. The other 3 hexes can overhang any size drop off or be
one hex higher. However, while he is thus off balance, he is at a - 2
DX. As with the 3 hex figure, lead with a single hex while moving or
use common sense when determining whether the creature could fit.
Optional Rule: Another solution (which Im not fond of but works) is
to make your 3 hex miniatures fit onto one hex but give them all of
the properties and abilities of a 3 hex figure. Again, the Games
Workshop large monster size bases fit a single Heroscape hex pretty
well and its easy to tell at a glance that the base is definitely
bigger and thus a 3 hex type of figure. This solves a lot of the
problems with movement. In the same regard a 4 hex figure could be
represented by a 2 hex figure and a 7 hex by a 4 hex. Again, not the
greatest solution but one that could be worked out.
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