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RE: (TFT) 3d6

Howdy all.

AFAIK, I raised the issue here of using a d20 in lieu of 3d6 in TFT some years ago. I prefer it to 3d6 for the reasons expressed in this thread http://tft.brainiac.com/archive/0207/msg00000.html 

And here: http://tft.brainiac.com/archive/0207/msg00033.html 

And here: http://tft.brainiac.com/archive/0207/msg00069.html 

Final conversion guidelines: http://tft.brainiac.com/archive/0207/msg00067.html (also includes my ultra-heretical "polyhedral weapons damage in TFT" notes)

The 3d6 bell curve is too steep and causes players to overvalue DX (i.e. an
adjDX of 12 = 74% chance of success; adjDX 13 = 84% and so on).

a. Change all atribute rolls to 1d20. This will make the jump from 10 to 11
to 12 far smaller and will give some benefit to real high stats.

b. Easy rolls are +4 to attribute. Average rolls are the attribute. Hard
rolls (comparable to 4 die rolls) are -4 to the attribute. Very hard
(comparable to 5 die rolls) are -8. Impossible are -12. And so on.

c. Natural 1 succeeds and natural 20 fails. If you roll a natural 1 in
combat, roll 1d6 1-3 automatic hit. 4-5 double damage. 6 triple damage. If
you roll a natural 20 in combat, roll 1d6 1-3 automatic miss. 4-5 dropped
wpn. 6 break wpn."

A 36 point character (ST12, DX12, IQ12) in TFT will now have to have 45 points (ST15, DX15, IQ15) for the same chance of success. This "extends the range" of useful attributes.

Oh, and I recently discovered that my TFT site was offline. I'll put it back up soon.
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