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*To*: tft@brainiac.com*Subject*: RE: (TFT) 3d6*From*: <dwtulloh61@cox.net>*Date*: Wed, 1 Jul 2009 10:28:16 -0700*Cc*: Ty Beard <tybeard@sbcglobal.net>*In-reply-to*: <00c101c9fa66$fd809380$f881ba80$@net>*Reply-to*: tft@brainiac.com*Sender*: tft-admin@brainiac.com*Sensitivity*: Normal

Hey Ty! Welcome Back! ---- Ty Beard <tybeard@sbcglobal.net> wrote: > "PROBLEM: > The 3d6 bell curve is too steep and causes players to overvalue > DX (i.e. an adjDX of 12 = 74% chance of success; adjDX 13 = > 84% and so on). I never saw this as a problem - it represents the law of diminishing returns very well. The problem, as I see it, is in the application of the adjustments. An attribute of 15 gives a 95.37% chance for a positive result. An 11 gives a 62.50% and a 7 gives a 16.20% chance. The idea that a fixed adjustment (say, -4) is somehow more effective against a low attribute than a higher attribute just doesn't pass the smell test to me What would be nice is, instead of using a d20, use a d100 instead. Then you could map the attribute (say, 15) to a d100 value (95%). An 11 gets mapped to a 63%, a 7 gets mapped to a 16%. Then a fixed adjustment - such as wearing chain - would affect everyone equally. If wearing chain results in a 15% reduction to the "to-hit" roll, everyone is affected equally. The DX 7 character would still have to rely on the automatic "to-hit" roll. > Oh, and I recently discovered that my TFT site was offline. I'll > put it back up soon. Yay! That site was way cool :) Dan ===== Post to the entire list by writing to tft@brainiac.com. Unsubscribe by mailing to majordomo@brainiac.com with the message body "unsubscribe tft"

**References**:**RE: (TFT) 3d6***From:*"Ty Beard" <tybeard@sbcglobal.net>

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