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Re: (TFT) D&D Heroscape
On Aug 17, 2009, at 9:05 AM, firstname.lastname@example.org wrote:
Remember, D&D is a gateway game, much like a Daisy BB gun.
It's popular and it gives you a taste of a whole hobby you might
never have been exposed to before.
The weird thing is how D&D can be a gateway game when its rules are so
damn complicated! I hadn't played D&D since high school, when it was
AD&D plus house rules, but I just skimmed the 4e "quick start" rules
and was appalled. It's really rules-heavy, in part because everything
has to be spelled out in detail like all the actions your character
can possibly do, and the combat feels very slow and clunky with all
those turn phases. Not to mention the sheer intimidating size and cost
of the many books.
My idea of a gateway game would be something like Savage Worlds, where
the rule book is small and cheap and all but says "don't panic!" in
large friendly letters, and where you can do hack-n-slash really
easily. (Or, of course, TFT, if only it were in print...)
I can only assume that D&D benefits from its iconic status as the
original RPG, the one everyone's heard of, plus the marketing muscle
of Hasbro behind it.
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