[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) back from the olympics
On 3/24/10 5:52 PM, Mark Tapley wrote:
    Trying to catch up on all sorts of things, sorry for the delayed 
response.
    One of the reasons I like TFT is that it *does* supply non-lethal 
options. Several spells (Freeze, Sleep, Drop Weapon, Avert....), 
"Subduing Blows", and potions and magic items all enable you to 
overcome your opponents in such a way as to leave them able to learn 
from the experience.
    When I'm playing with the kids, I pretty much *insist* on that 
behavior from them when they have a chance, and when I'm refereeing, 
well, I make it clear that if they take a kill-or-be-killed mindset to 
the world, they might well not end up being at the top of the food 
chain. That seems to help a lot with getting the spousal unit 
interested in the game, and it presents more and more interesting 
challenges to the kids than a simple "hack them before they hack you" 
approach would.
    Healthier than video games that way too, IMHO.
    This connects to the "do we have the moral high ground" discussion 
I allotted in my "ideal gaming session" timeline a few posts back, too.
Healthier than video games?  That's if you buy into the rhetoric that 
violent conflict inside of a video game is un-healthy.
I've been playing video games, of all sorts, for the past 29 years.  
It's my hobby - my devotion - my passion - and my career.   So far, I 
have not become a crazed homicidal maniac, or exhibited any kind of 
antisocial tendencies whatsoever - I've never been in jail for violence, 
hell, I don't even know how to really fight very well.
So, when I see sweeping generalizations like this, it makes me wonder 
what sort of evidence you are using to back up the notion that violence 
in video games is unhealthy.
David Jackson
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"