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Re: (TFT) Is this a decade of thought? SO SAD!



----- Original Message ----- From: "Mark Tapley"
Subject: Re: (TFT) Is this a decade of thought? SO SAD!



Jay,
interesting breakdown! It reminds me of Warcraft, Catan (the
card game), and some other games as well as TFT; that makes me think
it's got some good ideas in it (since they appear other places as
well).


Hi Mark!

That section invoked the "decade of thought" crack as it's from a post about ten years old. As I recall, the list was largely lifted from Age of Empires... although Warcraft was involved too I think?


Just wanted to add a comment about religious structures - if
they are successful, religious structures (and institutions) can
become totally dominant in a culture's activities. Both from a good
point of view (rescue missions to Haiti, or equivalent; storing up of
grain for famine years; accumulating knowledge of genealogy,
technology, winemaking, etc. etc.) and from a bad point of view
(crusades; Aztec sacrifices; the Pyramids; etc. etc.).


I agree.
That's what I'm trying to cover useing socitital traits.
It's kinda like Sim City combined with Farmville.

Coming across central France in the middle ages, the first
hint a traveller would have that he was nearing a city would often be
- the sight of the cathedral spire, dominating the countryside for
miles around.


Great point. I've expended some brain sweat on issues of visability. I'll see if I can pull up the stuff about useing square miles from township section range maps to draw "travel scale" hexes and walking from minor mountain peak to minor mountain peak around the arch mages 4d house.
Alot of monumental structures have this among their effects.

Although you are right that there is a very wide range, I
would be sure to acknowledge how central a temple could become under
some circumstances. Certainly it could subsume the function of the
town hall, library, etc.


Another execlent point. Combine that with the various building materials and construction styles developed in diffrent locations at various times and I figure it's better to give general information on building construction rather than to focus on a list. I think a list of the commonest forms would serve well though, just like there are relativly few effecient layouts for the simpler setlement types.

I also might add several other Originating Skills: New
Followers, Bard/Master Bard, Literacy, and others.

Yes, although compound buildings throw this off abit.
It's the functions of the building that determine what Tallents can be practiced there. =====
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