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Re: (TFT) Is this a decade of thought? SO SAD!



----- Original Message ----- From: "Mark Tapley"
Subject: Re: (TFT) Is this a decade of thought? SO SAD!



Jay,
interesting breakdown! It reminds me of Warcraft, Catan (the
card game), and some other games as well as TFT; that makes me think
it's got some good ideas in it (since they appear other places as
well).


I can't help but mention.

If there's about 31,557,600ish seconds in a year then that's 6,311,520 possable Melee turns.

The real trick is to match the timescales of games with different lengths of "turn".

I'll really sweat a little bit when the Sim City game comes out where I click on a "Sim" and go into Quake rather than get an information window. We are already there from a tech pov IMHO seeing as I can play Quake on my silly I-touch including mod paks. Just same old, same old vission as far as offerings go in the game world IMO.
Make the < A > keypress "LOOK" prettier instead of rethinking play options.
Again IMO, I'll not see input devices that will rise above 'discriptive imagination' in my lifetime. I'll probably see aspects of such an I/O configuration... vid output will probably hit virtual reality levels, and probably audio too. And I'll put 10 to 1 that the VR vid & audio will first come with a "press < A > to attack interface. The lil' "Sim's" that "I" press on come up with a "Character Sheet" rather than a data window... =====
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