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(TFT) Economy



Much of secondary production is sold via the case by the dozen count or the
gross (a dozen dozen or 144 units).

Standard tertiary (retail) profit in an urban area located near the production
area is 20%.

To determine a 20% profit take the secondary price per case (dozen units) and
move the decimal one place to the left.

For example; a case of boots costing a merchant 40 silver coins must be sold
for 4 silver apiece to realize a profit of 20%.

Profits more or less than 20% can be found using the following table.



60% = +1/3

50% = +1/4

40% = +1/6

33.3% = +1/9

30+ = +1/12

25% = +1/24

20% = base

15% = -1/24

12.5% = -1/16

10% = -1/12



First determine the 20% base profit, then add or subtract the fraction of the
profit increase/decrease to determine the price.

For example; a case of tunics costing 30 silver have a 20% profit base of 3
silver per unit.

For a merchant to realize 30% profit add 1/12 of 3 to get 3.25, a 40% profit
adds 1/6 of 3 making 3.50.

To make 10% profit deduct 1/12 of 3 leaving 2.75



For items by the gross, rather than divide the gross price by 144 multiply it
by 7 and shift the decimal one place left to obtain the wholesale cost per
unit.

A gross of knifes costing 43 gold cost about 3 silver per unit (or 30 copper
per).



Of course, all of this is MUCH more useful if there is an actual economy in
the gameworld.

A price list for equipment isn't even close.
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