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Re: (TFT) Rick's Sprinting rules - A four minute mile?
----- Original Message -----
From: "Rick Smith"
Sent: Thursday, August 19, 2010 12:57 AM
Subject: (TFT) Rick's Sprinting rules - A four minute mile?
Hi all,
In my campaign I allow people to 'sprint'. This
movement option requires you to run all out in a
straight line (gentle curves allowed). It will
double your movement but triple your MA penalties.
EXAMPLE:
A human in Leather (-2 MA penalty) and Running
talent runs across some rough ground that the GM
rules lowers his MA by 1. Final sprinting MA is:
MA = ((10+2) * 2) + (-2 * 3) + (-1 * 3) = 15.
When you sprint, you must pay 1 fatigue (fST).
This fatigue ST payment will allow you to sprint
for 2 full turns.
15 1.3m hexes over 5 seconds is 19.5m in 5 seconds or 3.9mps. which is 3
hexes per second.
This is just under 8 and three quarter miles per hour.
Usain Bolt clocked maintained 10m split times of 0.82 seconds.
That is over three times faster than the good doctors... but I'd suggest
that he was slow twitch-endurance running the mile rather than fast
twitch-sprintting 100m (about 1 sixteenth the distance to finish).
I like this, but think it may be the other spectrum for running.
Question please, why the 0.5 fST per turn figure?
I'm not gripping but I'm curious as to your thinking here.
Don't get me wrong, it works... I'm just interested in your thoughts on that
fix.
EXAMPLE:
Roger Bannister is a human with unusually long
legs. He is a naturally fast runner. (His natural
MA is 11 by genetic whim.)
I call such whims Talents.
They could concevably be passed down to offspring.
In a long scale campagin I let players play their family tree...
He has taken Running talent. At Empire Stadium
in Vancouver B.C. in 1954 he starts to run against
John Landy in the British Commonwealth Games.
I didn't realize this event happend in the Pacific Northwest area.
Coolness.
MA 11 + 2 = 13.
4 minutes = 48 turns.
24 fST required to sprint the whole way.
Flat track allows sprinting with out penalty for
the entire distance.
1 mile = 1.604 km (Call it 1600 meters.)
In this example Roger Bannister with a ST of
26 or higher (neither he and Landy passed out
after the run). He starts to sprint. He will
move:
(1.33m/hex * 13hex/turn * 2) = 34.58 m / turn.
34.58 m / turn * 12 turns / min = 414.96 m / min.
414.96 m / min * 4 minutes = 1659.84 m.
He actually ran the race in 3 min & 58.8 seconds,
beating Landry (3 min & 59.6 seconds).
Using my sprinting rules he passed 1600 m about
3 min 53 seconds or in other words, he was running
about 2.1 percent too fast.
Good enough for such simple rules. ;-)
Nice...
How about Dr. Rodger Halfling and Dr. Rodger Giant?
If they have roughly the same proportions that give the good Doc his +1 MA
then what would you think about them?
I get that a rabbit moves up the same slope that a quarter horse does at
basicly the same rate.
I'm sure you don't want too much of what I call the Wadlow effect for
Giants, but to allow them the same physiology as Joe Average Human seems a
bit much.
The football game between the hobbits and the Giants starts to look worse
than the Rugby match in Meaning of Life.
What do you think?
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