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(TFT) Damage from falling in Zero-g
- To: tft@brainiac.com
- Subject: (TFT) Damage from falling in Zero-g
- From: Rune Science <runescience@yahoo.com>
- Date: Thu, 21 Oct 2010 18:21:34 -0700 (PDT)
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The title is a bit misleading but its a good eye catcher. :D
Im playing in a mongoose traveller game. Im posting here because of the raw
brain power available. Plus its the sort of thing I might see debated here.
I missed my Zero-g roll to flip over a banister and push myself down to the
ground. I was on the floor above a cargo bay.
According to the traveller rules, a person takes 1d per 2 meteres fallen. This
assumes a normal accelleration in earths gravity.
If I was in Zero-g or microgravity, How much damage would I have taken from
flipping over the banister and assume a normal str 9 push (2d stats), how much
damage would I have taken. Oh, yes, and ignore the armor factors.
Cheers, and nice to see you all,
Regards, Joel
PS: I got to play tft at a local relaxacon in Laurel MD, on sept 3&4 this year.
----- Original Message ----
From: "raito@raito.com" <raito@raito.com>
To: tft@brainiac.com
Sent: Tue, October 5, 2010 6:26:33 PM
Subject: Re: (TFT) Announcing Death Test 2010
CHris,
I'm fine with whatever Dan decides on other linking. Mostly, I put it on my site
so people on this list could get at it without having to go through Dan.
Neil Gilmore
raito@raito.com
Quoting Chris Nicole <chris_nicole@operamail.com>:
> Dan,
> Thank you for creating this, it looks a great addition to the game.
> If I were to tinker with it I would be tempted to randomise the Treasures to
> include more useable (or not) equipment, weapons and or armour... :o)
>
> Neil, Thank you for hosting Dan's creation.
> Would either of you mind if I post a link to the files (on Neil's site) on my
> TFT Codex website ?
>
> Regards,
>
> Chris
>
>
> Chris Nicole
> www.loran.karoo.net/tft/
>
> > ----- Original Message -----
> > From: dwtulloh61@cox.net
> > To: tft@brainiac.com
> > Subject: (TFT) Announcing Death Test 2010
> > Date: Mon, 4 Oct 2010 14:10:51 -0400
> >
> >
> > Hello All,
> >
> > Back in the day, I had great fun with the original Death Test programmed
> > adventure. But as I played it more, I learned more about it. And I was
able
> > to use this advance knowledge to the benefit of the party travelling through
> > the maze. >
> > I've always wanted to address this. I've finally done it and the result is
> > Death Test 2010. It features:
> >
> > 1) A random floorplan,
> > 2) Randomized Room Encounters
> > 3) Randomized Actions within the rooms themselves. >
> > It also features a modular design - it is now ridiculously easy to add
> > your own rooms or change the encounter logic within an individual room. >
> > If you would like a copy of this playtest version, please let me know
> > where I can send a zipped file ( about 14M ). >
> > Happy Halloween!
> >
> > Dan
> > =====
> >
>
>
>
>
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