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Re: (TFT) Damage from falling in Zero-g



Been awhile since I done anything with Traveller, but unless you pushed pretty hard I'd say there wouldn't be any real damage.
On Oct 21, 2010, at 9:21 PM, Rune Science wrote:

The title is a bit misleading but its a good eye catcher. :D

Im playing in a mongoose traveller game. Im posting here because of the raw brain power available. Plus its the sort of thing I might see debated here.


I missed my Zero-g roll to flip over a banister and push myself down to the
ground. I was on the floor above a cargo bay.


According to the traveller rules, a person takes 1d per 2 meteres fallen. This
assumes a normal accelleration in earths gravity.


If I was in Zero-g or microgravity, How much damage would I have taken from flipping over the banister and assume a normal str 9 push (2d stats), how much
damage would I have taken. Oh, yes, and ignore the armor factors.


Cheers, and nice to see you all,

Regards, Joel

PS: I got to play tft at a local relaxacon in Laurel MD, on sept 3&4 this year.



----- Original Message ----
From: "raito@raito.com" <raito@raito.com>
To: tft@brainiac.com
Sent: Tue, October 5, 2010 6:26:33 PM
Subject: Re: (TFT) Announcing Death Test 2010

CHris,

I'm fine with whatever Dan decides on other linking. Mostly, I put it on my site so people on this list could get at it without having to go through Dan.

Neil Gilmore
raito@raito.com

Quoting Chris Nicole <chris_nicole@operamail.com>:
Dan,
Thank you for creating this, it looks a great addition to the game.
If I were to tinker with it I would be tempted to randomise the Treasures to
include more useable (or not) equipment, weapons and or armour... :o)

Neil, Thank you for hosting Dan's creation.
Would either of you mind if I post a link to the files (on Neil's site) on my
TFT Codex website ?

Regards,

Chris


Chris Nicole
www.loran.karoo.net/tft/

----- Original Message -----
From: dwtulloh61@cox.net
To: tft@brainiac.com
Subject: (TFT) Announcing Death Test 2010
Date: Mon, 4 Oct 2010 14:10:51 -0400


Hello All,

Back in the day, I had great fun with the original Death Test programmed adventure. But as I played it more, I learned more about it. And I was
able
to use this advance knowledge to the benefit of the party travelling through
the maze. >
I've always wanted to address this. I've finally done it and the result is
Death Test 2010.  It features:

1)  A random floorplan,
2)  Randomized Room Encounters
3)  Randomized Actions within the rooms themselves. >
It also features a modular design - it is now ridiculously easy to add your own rooms or change the encounter logic within an individual room. > If you would like a copy of this playtest version, please let me know
where I can send a zipped file ( about 14M ). >
Happy Halloween!

Dan
=====





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