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Re: (TFT) IQ and XP



Sure, though the 25-year-old written rules for it, when I last GM'd TFT rather than GURPS, is in an office I rarely go to these days, I will try to remember to pull it out and type it in next time I am there.

I can recreate something like it from memory:


Detailed Experience house rules for TFT
=======================================

Each combattant has a calculated Threat Value (TV) determined during character creation (see forula below).

Experience points for defeating an opponent in combat is equal to the twice the TV of the opponent, minus the TV of the character receiving the experience, perhaps with a minimum of 1 or 2 EP.

Therefore: 
* If two figures with the same TV fight, the winner receives EP equal to that TV. 
* If your TV is less than your opponent's TV, you receive EP equal to the enemy's TV, plus the difference in TV.
* If your TV is more than your opponent's TV, you receive EP equal to the enemy's TV, minus the difference in TV.
* If your TV is double or more your opponent's TV, you receive the minimum EP for defeating them.

Experience for partial damage done or shared can be pro-rated either by math or GM discretion as to fairness.

Threat Value (TV) is calculated as the sum of:
* ST
* AdjDX
* Hits stopped x 2
* Weapon Damage above or below normal for a weapon of your ST (e.g. from magic, fine weapons, etc)
* + 3 for pole weapons
* 1 per spell known
* points spent in special combat talents, i.e.:
	Thrown Weapons, Missile Weapons, Fencing, Two Weapons, Unarmed Combat, exotic weapon talents (e.g. Lasso, Whip, Boomerang)
  but NOT: Warrior/Veteran, regular weapon talents
* GM may assess TV without using math, in whole or in part.

Examples:
* Two warriors with the same ST + DX fight each other with standard weapons and no armor. The winner will EP equal to ST + DX, as in ITL.
* A fighter has Iron Flesh cast on him, gaining 6 hits stopped per attack. His TV goes up by 12 during the spell.
* Someone using a weapon he doesn't have the talent for is at -4 DX. His TV is at -4 while at that penalty.

Extra explanation:
Warrior and Veteran actually do increase TV, but it's taken into account in hits stopped. Ordinary weapon talents are similarly taken into account because if you didn't have them, your AdjDX would be -4.
Exotic weapon talents do count, because those weapons often have some intangible benefit that otherwise would not be taken into account. In cases where it doesn't, the GM can just assess an adjustment. Similarly, the GM might assess adjustments for bad designs. E.g., someone with DX 8 wearing chainmail might be given a lower TV because his equipment choice is fairly dumb. Adjustments can also be made for circumstances.
    In practice, GM's may want to only do all the math for PC's and special NPCs. Other NPC's may just be given an estimate of TV, if the GM doesn't like doing the detailed math. Basically TV for most fighters is simply ST + DX + armor. It may seem complicated looking at the above list, but it's actually usually very easy to calculate once you get used to it, especially if you do it at the same time you make the character.


--- tywyll@yahoo.com wrote:
...
Any chance we could prod you to maybe share some of it?  
...
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