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Re: (TFT) High Level Play
Certainly... in one of my campaigns one guy got up to 50 (everyone
else had died along the way and kept coming back as lower level
friends, and eventually dying or retiring and coming back as someone
new... but this one guy stayed the same).
He ended up dying in a fight against some basic baddies (around 31-36
points each) and thats despite having friends on his side... he got
too head strong, stopped thinking, got surrounded and taken down in
only two turns....
On Oct 31, 2010, at 9:14 PM, raito@raito.com wrote:
In my campaigns, high level play takes a very different tone.
Because I don't much deviate from the core rules, and I haven't felt
it necessary to beef anything up just for character who have more
points to sling around, it comes out differently.
First off, I like that it gets really, really hard to get more
points as the character gets better. I do use the aging rules, too,
so there's only so far a character can go in terms of numbers.
Also, in TFT combat is still pretty deadly. Even high-point
characters can be killed fairly easily in a stand up fight. This
isn't D&D, where a high-level character wades through hordes of
movie extras without batting an eye.
As a GM, I treat combat very agnostically. Stupidly getting into
fights gets characters killed, and I don't weep for them. The better
parties work ahrd to stack the odds in their favor before committing
to combat.
So in my campaigns, characters with high point counts tend to go for
temporal power. They go for money and influence. More XP becomes
almost secondary, because it only gets you so far.
You want to see a TFT character with motivation? Try a character who
doesn't want to die, and works towards making sure they have a
steady source of Youth potions.
Neil Gilmore
raito@raito.com
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