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Re: (TFT) High Level Play
In my campaigns, high level play takes a very different tone. Because I
don't much deviate from the core rules, and I haven't felt it necessary
to beef anything up just for character who have more points to sling
around, it comes out differently.
First off, I like that it gets really, really hard to get more points
as the character gets better. I do use the aging rules, too, so there's
only so far a character can go in terms of numbers.
Also, in TFT combat is still pretty deadly. Even high-point characters
can be killed fairly easily in a stand up fight. This isn't D&D, where
a high-level character wades through hordes of movie extras without
batting an eye.
As a GM, I treat combat very agnostically. Stupidly getting into fights
gets characters killed, and I don't weep for them. The better parties
work ahrd to stack the odds in their favor before committing to combat.
So in my campaigns, characters with high point counts tend to go for
temporal power. They go for money and influence. More XP becomes almost
secondary, because it only gets you so far.
You want to see a TFT character with motivation? Try a character who
doesn't want to die, and works towards making sure they have a steady
source of Youth potions.
Neil Gilmore
raito@raito.com
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