----- Original Message ----- From: "PvK"
* At 45-50 points, the system can do ok but the element of failed
rolls tends to mostly go away for the characters at that level.
Except;
". Any character who
successfully makes any roll on four or more dice will get
experience points: 10 for a 4-die roll, 20 for a 5-die roll,
30 for a 6-die roll, and so on. "
As the progression is 3000 exp per stat pt @ 46 to 50 I'd expect
higher level guys like this to be attempting rolls of more than 3
dice much of the time.
In the athletics stuff I'm doing I describe this as levels of effort.
A 2d check is "half-speed".
A 3d check is full-speed and each die thereafter repesenting a kind
of full performance effort risk with well developed (i.e. high
point) Figures having a larger pool of potential to cover the risk.
This mainly comes up in opposed checks where two well developed
Figures are trying to out perform each other but passive situations
like feats of strength use this too.
I think of 32pt Figures swinging things at each other with 3d6 as
being in the range of talented High School athleates type effort.
These guys are gonna get bigger, stronger, and more Talented over
the next few years.
I consider a stat in the upper teens to the lower 20's college
"Letterman" material and 20's approaching 30's as professional level
abilities.
3d6 is only sufficient. =====
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