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Re: (TFT) A Point of Damage
Yeah, you're right, except in my system (which I'll admit is geared more toward skirmish style), damage above the various thresholds doesn't count, but when they go down, they're down.
A way to have negative HP is to start the character with negative ST equal to the wound type that brought them to 0.
If it was a light wound, then they start at -1. If it was a mortal wound, well then they're dead. Their ST drops by 1 per round until they are at -ST, then they're dead.
I didn't see it as snarky at all (I just didn't read to the end of the post!)
- Marc
-----Original Message-----
>From: Jay Carlisle <Jay_Carlisle@charter.net>
>
>> Hummmmmmm, I'm assuming the scale is fixed to base ST huh?
>
>Okay, I'm being extra careful to be clear about that.
>I got to thinking about how I put that and I think it could possabaly be
>read as snarky.
>I don't mean the comment as such.
>
>The way I see it the idea if fixed to the base ST rather than the adj ST
>means that even if the Figure is at an adj ST of 4 if the base ST is 12 then
>it still takes a blow of 12 damage or better to deliver a mortal blow.
>This has interesting implications for stuff like negitave ST house rules and
>resurections, etc.
>Elseif that base 12 Figure reduced to adj ST 4 gets a death blow with 4
>points of damage with the average on a die 6 being about 3.5 points.
>Now I like how this is scaled from the base because a physically fit Figure
>isn't likely to be GIB-ed easier just because their fatigued.
>
>That negative hp thing has a VERY strong appeal...
>Nobody like to be told their dead... well... on further consideration I'd
>have to say that "Nobody" might be too strong a term...
>Who wants to volunteer to sit on the death pannel?
>
>?
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