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RE: (TFT) Wizard mods - out of balance?



DMG,

You say in a typical village in your campaign, only a few people have talents, and they only have one or two talents each. Would it not be fair to say that you are actually GM-applying-on-the-fly the mundane talents and numbers that other players are talking about tracking and adding in more detail?

For example, when mundane situations come up, such as some of them want to read, swim, farm, ride a horse, seduce someone, fight, or tell an entertaining story, are you not still deciding that some of them have some of those abilities, and others don't?

So really it seems to me that you are focusing play on remarkable talents, and just not concerning yourself much with who has what mundane talents or not, yes?

I'm curious how you apply this to combat situations. Would a PC with a weapon talent such as Ax/Mace mean they have unusual talent with those weapons, and when they fight some "no talent" soldiers, those soldiers get -4 Adj DX by comparison? If you then hand a weapon to someone who doesn't even have mundane training in a weapon, do they get an additional -4 Adj DX? If two guards with training but no talent fight each other, do you have them fight at -4 Adj DX, or full DX? Or do you just roll one die or GM rule who wins, since it's not the focus of play and it would seem silly to bother with calculating out all the details of such a fight?
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