On May 1, 2011, at 3:33 AM, Jay Carlisle wrote:
----- Original Message ----- From: "Joey Beutel" Subject: Re: (TFT) football and IQI'd disagree on the idea that one point of damage is too 'subjective.'I hear you Sir and preach it to me!I do not mean disrespect, rather I mean too celebrate difference of opinion.
Same here. But I do hope to give some good constructive criticism, as some of your stuff (the biology and physics stuff, mostly) seems very off... I guess I'm trying to help you focus your efforts on the areas where it works.
First of all, it needs to be, by definition. There is no such thing as 'objective' damage, because as has been pointed out, the same amount of force applied in different ways results in very different amounts of damage, let alone the countless variations in people, ways to inflict force, where the force is inflicted, the psychological aspects, etc. Its just not possible to be able to totally map things out, so its better to be a bit subjective about it.Case in point:To a St:10 human, 12 points of damage is more than enough to kill you.To a St: 60 dragon, its a bad cut, but nothing debilitating. If you ignore the differences between the dragon and the human (and the differences between where you cut, how you cut, etc) and assume that those 12 points of damage are just the same amount of force being applied, which it seems you have tried to do, you will be disappointed, because thats NOT how it works in real life, and it doesn't make the game any better. Or more objective.Uhhhh, I've bothered to do some thumb-fingered considerations as to how my dragons breathe fire and what the anatonomy is like compaired to something that I can show data on like a cow. I understand that I'm not trying to be a scientist but I'm also trying to play a particapatory thing.Why ley players roll dice if they can't affect the outcome?I don't care so much about how it works as shadows on the cave wall as long as my players feel they are being treated fairly.
Wouldn't just letting them roll the dice and letting their decisions affect a fight mean that they are being fairly, if you do the same?
Secondly, the real issue is not over 1 pt of damage, its a much deeper problem with 'what is 1pt' of ANYTHING in this game? How DO we plug inthe real world to the game? Simple enough, we find one 'constant' andsay 'that lines up with the real world in THIS way.' The closest thingwe have to that in TFT is "10 St, Dx, or IQ = average human." Even then, its literally impossible to come to any real conclusions involving units, measurements, etc. We dont' really know what ST is measuring, exactly, its more of a 'feel'. it IS subjective, its meant to be. Just like "strength" (in the sense of toughness, ability to take damage, carry things, break things, wield weapons, etc) in the real world is no one thing, but countless things, with many 'spare tires.' one guy might be able to take more damage due to having so much more mass that it just takes more 'oomph' to cause him significant damage, while another person has such strong will that they are able to take the damage but keep going. These are both ST in TFT, but are totally different ideas in the real world.Well my counterpoint to this is the person you speak of with the strong will sounds like a Wizard. Are you not forgetting how Talents can focus a stat to a specific effect?
A wizard takes damage like everyone else, so no.
So what CAN we get out of this is the following: 10pts of damage is enough to kill the average person.Uhhh huh... and what kills an average person in real-world data? 10,000 degrees f should best be left to my opinion I guess.
Doesn't really matter. If you and your players agree that 10000 F should be waht kills an average person, so be it. Generally, whatever you and the playesr agree on should work.
The average person can carry a rapier or dagger, but not a shortsword,and use it effectively in combat. The amount of kg's an average person can carry (i'd need to look thisone up...)--> this is one of hte few that DOES scale, cause its in the rule book. This is basically the only hope for success in ever findinganything consistent about what ST means ,but even then its not enoughinfo to actually get any farther than TFT already does by telling you how much different STs can carry. And even then, its not really enoughinfo to account for all the real world reasons for this.10 talent points worth of talents is the amount of talent your averageperson has (this could be used to determine what a talent actually means, but of course, with the idea of needing to actually train to have a talent, this is skewed anyway.) Etc. Nothing else. And as can be seen, this in no way can be connected to real world numbers, as the STARTING POINT is vague. So you CAN subjectively make approximations, and a good GM will be able to synchwith the group's ideas on what makes a good approximation, but because the starting point itself cannot be equated to real world numbers, youcan never get anywhere by expanding upon it. Finally, even with the above numbers, it doesn't "scale" the way Ithink you think it does. You tend to assume that 1 IQ is equal to 1/10 of 10 IQ. Not only is this ignoring the abstract nature of such things in TFT, but the idea is completely disproven by the fact that 9DX doesnot equal 9/10 of the chance of hitting compared to 10 DX. So, basically, 1 point of ANYTHING (and this applies to damage too, by extrapolating this idea, and taking the idea of being unconscious and dead and the difference between 10 and 11 ST, for example) is inherently subjective within TFT's system, changes depending on context, and therefore cannot (lemme say it again CANNOT) be equated to real world numbers in a way that actually works.Wow, your as hard to read as I am. The difference between 9 and 10 on 3d6 is 1/8th. Bell curve. 1/8th is 12.5% Of course pro's roll 10 dice and more for the really great moves...
Exactly. its a bell curve. If you were using a bell curve, than great, i thought you were just playing it like 1= 1/10 of average.
In conclusion: your stuff on sociology and such is great, and can be of great use in a campaign (though I think you should start just applying it, for overthinking things can just make it more difficult for no gain). The physics and biology stuff is, frankly, useless, and it would be more effective to just play TFT as an internally consistent game (which it is) with the only connection to the real world being the idea of the 'average' and the collective idea on what makes a good 'approximation' based on your and your players' minds.So 1 point of ST is undefinable because it's too broad a term trying to account for too much. Ergo 1 point of ST is worthless as a game term beyond myself and my players minds.Well good for me.
Yup. Again... i'd like to see more of your stuff on governments and populations... I've actaully started trying to use that (in a sci fi game, sure, but whatever...)
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