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Re: (TFT) MA issues, proposed fix

--- Jay_Carlisle@charter.net wrote:
>> Mostly though, as an earlier poster said, you can play for many years 
>> without it ever coming up in play, largely because practically always, it 
>> doesn't matter (or even become noticeable) that turns represent 5 seconds 
>> each.
>Well yes but isn't that mostly because many GM's don't count time very 

No, I think it's because in almost all circumstances, it makes no difference whatsoever, how many seconds something takes, because:

a) Almost all other actions durations are effectively measured in game turns, not minutes or hours, or if they are in minutes, they are really meant to be in blocks of 12 combat turns, if that comes up. Practically every other event is also measured in game turns, not in seconds, so even when accurate timing of events compared to combat matters, it's all on the the same scale of combat turns anyway.

b) Time spent out of combat tends to be in wishy washy blocks that are much more coarsely measured than seconds. Ok, so it took 5 turns or 25 seconds for that fight - now how long does it take to loot the bodies, physick, argue about dividing the loot and what to do next? Way more than the difference caused by any debate about MA per second.
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