[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) MA issues, proposed fix
----- Original Message -----
Subject: Re: (TFT) MA issues, proposed fix
Well yes but isn't that mostly because many GM's don't count time very
No, I think it's because in almost all circumstances, it makes no
difference whatsoever, how many seconds something takes, because:
a) Almost all other actions durations are effectively measured in game
turns, not minutes or hours, or if they are in minutes, they are really
meant to be in blocks of 12 combat turns, if that comes up. Practically
every other event is also measured in game turns, not in seconds, so even
when accurate timing of events compared to combat matters, it's all on the
the same scale of combat turns anyway.
720 Turns per hour is a bit akward I find.
b) Time spent out of combat tends to be in wishy washy blocks that are
much more coarsely measured than seconds. Ok, so it took 5 turns or 25
seconds for that fight - now how long does it take to loot the bodies,
physick, argue about dividing the loot and what to do next? Way more than
the difference caused by any debate about MA per second.
Now if I've framed things such that the players are up against a deadline
then this all gets more important the shorter the duration of the timelimit
the more important these considerations become.
Kindda like a speed run through Death Test.
What are your fewest turns to compleate it?
Post to the entire list by writing to email@example.com.
Unsubscribe by mailing to firstname.lastname@example.org with the message body