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Re: (TFT) Melee: New Weapons (Space Gamer #13, 1978) article
- To: tft@brainiac.com
- Subject: Re: (TFT) Melee: New Weapons (Space Gamer #13, 1978) article
- From: "John" <johnnyboytmm@juno.com>
- Date: Sun, 8 May 2011 20:40:02 GMT
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Hey, waittaminnit!
those design notes include this. . .
Yes...a figure engaged with several enemy can enter HTH combat with one of them. The others still get a chance to strike before the single figure moves IF their DX is higher, since the move-and-attack-HTH action comes in the regular attack sequence.
Which puts to bed the whole "Can you start HTH during the movement phase?" question. It seems the SJ answer is NO.
---------- Original Message ----------
From: Cris Fuhrman <fuhrmanator@gmail.com>
To: tft@brainiac.com
Subject: (TFT) Melee: New Weapons (Space Gamer #13, 1978) article
Date: Sun, 8 May 2011 00:45:53 -0400
Like yesterday, I did a Google Docs version of an article from The Space
Gamer. This time it's "Melee: New Weapons".
The article indeed presents six weapons not in the initial (1977) Melee
release, explains "Shield Rush" and "Dagger Marksmanship", and introduces a
monster: the Octopus.
He discusses in the intro the trade-offs he made between realism and
playability, and clarifies some details about HTH and other things. I don't
think anything is new with respect to the discussions in this group, but at
least you can read it for yourself:
https://docs.google.com/document/pub?id=1SAlQ0nN2NpuWQe3Z_ScBxTaW72pzJYZ9nu39bgT2hY4
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