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Re: (TFT) Jobs table: 100,000 simulated soldiers and farmers
Quoting Joey Beutel <mejobo@comcast.net>:
So, regardless of whether or not it actually has an effect on anyone's
campaigns (though it does, because it artificially increases
character's stats VERY quickly, much faster than adventuring will
unless adventuring is a full time job... in which case I can see it
Not necessarily. Many campaigns don't play out long enough for aging to
have any effect.
being about equivalent), it clearly isn't a very good model to work
from. People live for a VERY long time (naturally- if you think that
the job related deaths could include natural causes like disease,
which I would, then its not as messed up... but still people's life
expectancy is strange) or die young (very frequently!) and become gods
rather quickly. They also tend to be better at a rather old age than
in their prime.
I guess I see it as their prime is at an older age. Hmm...
I wonder what it would be like to use this sort of information
literally. As in:
Adventurers are an underclass, because they die young and without as
many attributes as their 'working' counterparts.
If your 'prime is defined as the age where one has the most attributes,
is adolescence delayed a few decades? And what effect on society?
And still no one (except me) seems to have brought up the effects of
having access to Youth potions and the like, which really skew things
(and why my campaign is structured the way it is). Now it's entirely
possible that, for the rich and powerful, there simply is no way to
naturally die (and even then, there's the possibility of being raised).
Yet the XP keep on coming. What's that going to do to the status quo?
Neil Gilmore
raito@raito.com
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