Gang,
I'm playing solo these days, mainly. I hope to get friends involved in
Melee / Wizard as it will suit our time / energy levels. But I want to be
able to lead them into it cleanly so I'm re-learning the rules.
One thing I do try to do is play the enemy as best as possible. Once combat
is engaged, it is likely that there are only a few sensible options.
However, the initial approach to a combat can be crucial, especially
considering the charge of spear-armed figures and engagement of archers.
What I've tried to do is focus entirely on moving the first side according
to a 'plan' they might have, and then totally switch to the other side as
they "react" to their movement. When there are 2+ logical choices, I try to
dice it off. Still, it is just me playing both sides, so unless I spot and
exploit an error I made it is a bit predictable.
Anyone have interesting ideas for keeping solo play fresh and exciting?
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"