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Re: (TFT) Howard Thompson & TFT
I'm well aware, but having looked through their material, I think a case for
infringement could be made were anyone inclined to make it. I stay far away
from IP Law (I'm more of a criminal/domestic guy), but the fact is that if
the owner is that far outside the gaming field, he might not care enough to
defend it. Hiring an IP lawyer would cost quite a bit of money, probably
more than the property is worth.
On Tue, Oct 4, 2011 at 2:24 PM, Joe Hartley <email@example.com> wrote:
> On Tue, 4 Oct 2011 14:20:55 -0500
> Nathan Easton <firstname.lastname@example.org> wrote:
> > Dark City games has been publishing a clone of it for a while now.
> > they have permission to do that, I think it's pretty good evidence that
> > nobody out there is inclined to defend the IP.
> I think it's more that DCG has taken the care to not infringe on any IP
> rather than it being a case of HT defending it. As Jay mentioned,
> you can't copyright game mechanics, only the descriptions of the mechanics.
> Joe Hartley - UNIX/network Consultant - email@example.com
> Without deviation from the norm, "progress" is not possible. - FZappa
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