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Re: (TFT) Death Test 1, take 4: SURVIVED!

A pole arm used as a "planted defense" vs a charging attacker only has an edge if they are approaching so fast that they are rendered slower to react than the person ready with the pole arm. Anyone making a measured approach should still act in order of DX. While there is certainly an advantage in a longer weapon, it is often lost by the more cumbersome nature of the weapon itself. This can change when you are talking about large formations of people. But at the scale of Melee / Wizard, a pole arm's main use is to gain reach v a mounted opponent (or a larger one ie Giant, Dragon), and it is at a disadvantage against the sword/shield combo, and quite possibly just a skillful broadsword. When I get to Advanced Melee, I'll try and post more specific thoughts.

-----Original Message----- From: Sgt Hulka
Sent: Wednesday, October 05, 2011 10:23 PM
To: tft@brainiac.com
Subject: Re: (TFT) Death Test 1, take 4: SURVIVED!

I still don't believe those are the rules as written, but if they work for you they work, and certainly a majority of people will agree they make more sense than the rules as written.

My only concern is once you start playing Advanced Melee there is no way to approach a figure armed with a pole arm. The only possibility is to attack with the hand to hand rules as written. If you don't play Advanced Melee, of course, and just stick to Melee, that problem goes away. To clarify, the problem I'm identifying is Advanced Melee's insistance that pole weapons involved in a charge always act first, regardless of dexterity.
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