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Re: (TFT) tonight's combat game recap
The reptile man is interesting in choosing a longbow and no melee weapon - HTH is an interesting and logical choice, though it has tradeoffs.
BTW corrections:
Longbows require ST 11 (see orc archer ST 10 -oops) and do 1d+2 damage, not 1d+1.
--- joel.siragher@gmail.com wrote:
From: Joel BoardgameRpger <joel.siragher@gmail.com>
To: tft@brainiac.com
Subject: (TFT) tonight's combat game recap
Date: Sun, 11 Mar 2012 22:25:12 -0400
I used the castle map from Cry havoc. (Printable here:
http://cryhavocgames.net/Cry_Havoc_Maps.htm)
The two players:
Gorg: (reptile man)
ST:18
DX:11 AdjDX:11
IQ: 9
MA:10 AdjMA:10
Talents: Warrior, Veteran, Sheild, Bow, Farming
Claws: double(1d+1) to hit: 11
Longbow:1d+1 to hit: 11
Leather stops:2
Small Shield stops:1
Moundgrind (dwarf)
ST: 13
DX: 12 AdjDX: 10
IQ: 8
Summon Wolf, Axe / Mace, Shield, Thrown Weapons, Sha-ken
VS:
Orc archers
ST 10
DX 14(12)
IQ 8
Long bow, short sword, shield, cloth armor,
1d2 bandages( 1 hit point), random small treasure.
Orc Warriors
ST 13
DX 13(11)
IQ 8
Leather, sheild, cutlass, dagger, poison gas bomb, or sleep bomb;
One: 1d6 heal potion. random small treasure.
One standard book gargoyle.
Random small treasures hidden in the 4 guard towers.
We ran out of time so I did not include the orc riders and wargs.
Thanks for participating :)
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