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Re: (TFT) tonight's combat game recap
- To: tft@brainiac.com
- Subject: Re: (TFT) tonight's combat game recap
- From: Joel BoardgameRpger <joel.siragher@gmail.com>
- Date: Mon, 12 Mar 2012 18:46:54 -0400
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Yes, I have yet to correct my spread sheet for the bow as 1+2.
And I will note that long bow on my orcs, I will correct them down to a 10
str bow.
thank you for reminding me on both items
On Mon, Mar 12, 2012 at 3:05 PM, PvK <pvk@oz.net> wrote:
> The reptile man is interesting in choosing a longbow and no melee weapon -
> HTH is an interesting and logical choice, though it has tradeoffs.
>
> BTW corrections:
> Longbows require ST 11 (see orc archer ST 10 -oops) and do 1d+2 damage,
> not 1d+1.
>
> --- joel.siragher@gmail.com wrote:
>
> From: Joel BoardgameRpger <joel.siragher@gmail.com>
> To: tft@brainiac.com
> Subject: (TFT) tonight's combat game recap
> Date: Sun, 11 Mar 2012 22:25:12 -0400
>
> I used the castle map from Cry havoc. (Printable here:
> http://cryhavocgames.net/Cry_Havoc_Maps.htm)
>
> The two players:
>
> Gorg: (reptile man)
> ST:18
> DX:11 AdjDX:11
> IQ: 9
> MA:10 AdjMA:10
> Talents: Warrior, Veteran, Sheild, Bow, Farming
> Claws: double(1d+1) to hit: 11
> Longbow:1d+1 to hit: 11
> Leather stops:2
> Small Shield stops:1
>
> Moundgrind (dwarf)
> ST: 13
> DX: 12 AdjDX: 10
> IQ: 8
> Summon Wolf, Axe / Mace, Shield, Thrown Weapons, Sha-ken
>
>
> VS:
> Orc archers
> ST 10
> DX 14(12)
> IQ 8
> Long bow, short sword, shield, cloth armor,
> 1d2 bandages( 1 hit point), random small treasure.
>
>
> Orc Warriors
> ST 13
> DX 13(11)
> IQ 8
> Leather, sheild, cutlass, dagger, poison gas bomb, or sleep bomb;
> One: 1d6 heal potion. random small treasure.
>
> One standard book gargoyle.
>
> Random small treasures hidden in the 4 guard towers.
>
> We ran out of time so I did not include the orc riders and wargs.
> Thanks for participating :)
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