[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) Stealth again, and music
>>> You need to not have too much knowledge of where you are sneaking...
>>> at the most, lay out of the building/terrain. You should not know
>>> where all the guards are or how many of them you'll see, at least not
>>> usually. There should be multiple ways to each objective. Generally
>>> you must stumble on these ways.
>> If you're stumbling, then you're playing stupid. You need as much
>> information as you can get, and then you need to put it toegether.
>> the interesting part.
> You misunderstand. Yes you want to get info before going in, but once
> you go in its all about exploring and finding out the parts of the
> puzzle, then figuring it out. You basically have to stumble upon those
> parts of the puzzle by exploring, though-- if you can figure it all
> out before going into the castle or whatever, then its less interesting.
We're nearly on the same page, but not quite.
If you have to find out the parts of the puzzle on the fly, that's poor
planning. Yes, in some curcumstances, poor planning is all you'll get, but
it's not ideal.
You DON'T have to stumble around trying to find parts of the puzzle. If
you do that, you're going to fail (or the puzzle is too easy).
I don't find it less interesting, on the whole, to figure out the puzzle
ahead of time. That's because the time spent prior to the implementation
of the plan are more interesting than they are if you insist on stumbling.
So there's the same amount of interest, and it's safer for me to find it
all out ahead of time.
As a GM, I've had campaigns where the characters spent years trying to
crack various nuts prior to getting to the meat. Good thing, too, because
those situations were pretty deadly. And they had an interesting time
Post to the entire list by writing to email@example.com.
Unsubscribe by mailing to firstname.lastname@example.org with the message body