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Re: (TFT) How good is 32 points?



i think the physicker  per wound thing is pretty universal.
Maybe my next game will have more skill based characters.

I read on a TFT website, that I found in the waybackmachine.org, something
about using experience points to buy talents.

Does any one do that, currently?


On Tue, May 22, 2012 at 11:50 AM, <raito@raito.com> wrote:

> > Thats one of the things I appreciate about TFT. I have been trying really
> > hard to get the character to look at the talent list, so they can become
> > useful out of combat.
> >
> > Its  a hard push.
>
> It doesn't have to be. It depends on the campaigns. As has been said, if
> it's all combat, that what the characters load up on.
>
> In the campaigns I ran and played in, combat was a knuckle-biting affair,
> and you just didn't do it unless you had an edge, or no other choice.
>
> They were also heavy on temporal power, as opposed to character sheet
> power. Sure, the characters went adventuring, but carefully, and only when
> it looked liek it was profitable.
>
> It's a huge difference between TFT and DND, and it's mostly because of the
> lack of healing and healing magic. It's easy to fight when no one really
> dies.
>
> In my campaign, I do let Physickers treat per wound. It seems reasonable,
> and goes along with things like the rules for armour/shield damage (which
> I also use). Get a bunch of 1ST cuts, and they can be healed pretty
> easily. Take that 6ST as 1 wound, and you'll be off your feet for a while,
> Physicker or no.
>
> There's some research out there that in the age of duelling with swords,
> 75% of the participants died. Combat is deadly.
>
> Neil Gilmore
> raito@raito.com
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