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Re: (TFT) GURPS combat complexity etc.



On Fri, Jun 1, 2012 at 8:31 PM, Rick Smith wrote:

>   My group preferred very fast, very
> deadly fights so we could get on with the
> politics (or what ever the players were doing).
>
>
That sums it up in a nutshell right there.
When a player can focus on other things besides personal combat then a
fight can become something that may be best to avoid at times.
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