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Re: (TFT) GURPS combat complexity etc.
Jay, your logic escapes me there.
I guess for players who don't care about the details of combat, then time spent playing out battles could seem uninteresting. Those players might want to play one of the 90's style RPG's like Vampire: The Masquerade etc where attributes are abstract concepts rated 1 to 5 and there are almost no game mechanics and the players fudge everything with roleplaying.
Seems to me that GURPS also has deadly combats and things to focus on other than fighting that are often better choices, too.
But I do follow what Rick said. TFT is a bit faster and simpler and (depending on the situation and injury rules used) generally deadlier.
--- firstname.lastname@example.org wrote:
From: Jay Carlisle <email@example.com>
On Fri, Jun 1, 2012 at 8:31 PM, Rick Smith wrote:
> My group preferred very fast, very
> deadly fights so we could get on with the
> politics (or what ever the players were doing).
That sums it up in a nutshell right there.
When a player can focus on other things besides personal combat then a
fight can become something that may be best to avoid at times.
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