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Re: (TFT) GURPS combat complexity etc.
wohooo! we have a winner :)
On Thu, Jun 7, 2012 at 11:43 AM, Brett Slocum <brett.slocum@gmail.com>wrote:
> The stat problems in GURPS have largely been fixed in 4th Ed. Making
> IQ and DX cost more than ST and HT, because they are far more useful,
> goes a long way.
>
> A quick and easy way to see 4th Ed. is to download GURPS Lite 4th Ed.:
> http://e23.sjgames.com/item.html?id=SJG31-0004
>
> This gives you the essence of the system in 32 pages. Fully functional
> game with a variety of advantages, disadvantages, skills, and spells.
> I often use Lite to run games at cons.
>
> Now, TFT is still my favorite fantasy game, but GURPS is my favorite
> for everything else, except superheroes, which would be Champions.
> ---
> Brett Slocum <brett.slocum@gmail.com>
>
>
>
> On Wed, Jun 6, 2012 at 10:25 PM, Joel BoardgameRpger
> <joel.siragher@gmail.com> wrote:
> > a bit of this a splash of that.
> >
> >
> >>>Also I have a fractional turn "phase" system (based off Car Wars) that
> > I've
> > developed.
> >
> > Dear friend, Hero games has done a nice job of this using speed.
> >
> > speed is (Dex / 10) +1.
> > Average DX is 10 in Herogames so:
> > average human is speed 2. supers are speed 3.
> > max segments: 12
> >
> > A speed 2 person goes in 6 and 12.
> >
> > speed 3 person goes in 3 4 12.
> >
> > The system is really quite elegant. Ive been thinking about how to expand
> > TFT into heroes.
> >
> > You build powers the the same points that you use to build heroes. Neat.
> >
> > HEro is now up to 6th edition. They fixed some of the stat problems that
> > show up in gurps and TFT.
> >
> > In hero version 1-5 they based your hit roll on DX /3 and call it an ocv
> > (offensive combat value). B attacks are resolved by taking the
> difference of
> > your OCV B and your opponents DCV and adding the dff to 11.
> >
> > playing TFT under the hero game system would mean we get rid of OCV and
> > just use adjusted dex.
> >
> > In hero games:
> > so if my fighters B ocv is 5 and your thieves dcv is 3 then i need to
> roll a
> > 13 or less.
> >
> > In TFT:
> > I can see my dwarv in plate (adjDX 9) trying to hit your orc adj DX 11. I
> > would need to hit with a 9-11 + 11 or less to hit. B 9 to hit.
> >
> > naturally id connect sometimes. and do the damage.
> >
> > Tiired time for sleep thanks for listening
> > Joel
> >
> > On Mon, Jun 4, 2012 at 5:29 AM, Jay Carlisle <maou.tsaou@gmail.com>
> wrote:
> >
> >> On Sun, Jun 3, 2012 at 8:09 PM, PvK wrote:
> >>
> >> > Sure. The merchant may not even want to go traveling with all his
> >> > shipments, either. Many GM's handwave (or mindwave, or use some
> abstract
> >> > system (example below), including encounters which don't directly
> involve
> >> > the PC's, anyway.
> >> >
> >> >
> >> Well abstract is okay I guess as I can't really speak to other campaigns
> >> but I prefer to try gameable stuff if I can find a simple entertaining
> >> model for what I want to introduce.
> >>
> >>
> >>
> >> > Example:
> >> > GM: "Hmm I rolled that a dragon met the caravan and no PC's are there,
> >> > seems like I could just roll one die, and on a 1 or 2, the dragon
> drives
> >> > off the guards and takes whatever it wants from the caravan, on 6,
> there
> >> is
> >> > a battle, and on other results, there was a dragon but the guards
> stood
> >> > their ground and the dragon flew off. If there's a battle, I'll roll a
> >> die
> >> > and on a 1-3, the dragon wins and there are 1d-2 survivors, on a 4-5
> the
> >> > guards drive off the dragon with 1d-3 casualties, and on a 6 the
> guards
> >> > killed the dragon and lost 1d-3 men."
> >> >
> >> >
> >> Yep, TFT's publisher was the micro-game company after all and I figure
> if
> >> no player Figures are around to hear the combat drop then a simple CRT
> >> resolution works well, especially when a basic unit type can be
> "improved"
> >> as a management decision (Alpha Centauri's units did a version of this).
> >> Of course the RPG wrinkle in units is that groups of people don't move
> in
> >> coordinated fashion on the map without a Figure with the Leadership
> Talent
> >> in command.
> >> So far the players who went for merchant chose to lead their caravans
> >> personally.
> >> Hiring Leaders is a similar issue to the buying a thoroughbred horse
> thing
> >> I was talking about a couple of weeks ago.
> >> Set Populations can answer questions like how many individuals in the
> >> region meet the Job requirements but I see no reason to tell the
> employer
> >> who exceeds the minimum requirements by the largest amount or to assure
> >> them of the validity of the claims of any applicant really.
> >> I'm trying to consider how to fairly deal with player tendency to take
> the
> >> first NPC that fits the bill.
> >> Not sure if it's table playable but then again if you don't go nuts then
> >> you don't NEED a computer to play Life.
> >>
> >> I was looking at the Dwarf Fortress forums and came across this little
> >> snippit;
> >>
> >> "I want to share with you a quick note on a bug that I found vaguely
> >> disturbing though: First, Ib m sure youb ve learned by now that dwarves
> >> donb t
> >> like death. It leads to depression and post-traumatic stress disorder.
> Put
> >> simply, if they see enough, they flip out and kill something b B
> themselves
> >> or those around them. However, certain dwarves are sociopaths. They lack
> >> the natural emotional empathy and sensitivity of the proper dwarf. They
> >> look just like every other dwarf b B they act just like every other
> dwarfb&
> >> yet, like Arnold Schwarzenegger in the Terminator, they are perfect
> little
> >> emotionless machines. They make excellent butchers and fantastic
> soldiers.
> >> I happened to get lucky and had one of these little soulless wonders as
> my
> >> butcher. I have a policy of making newborn puppies and ponies available
> for
> >> adoption and, if ponies are not adopted by the time they grow up, I send
> >> them off to be knackered. It just so happens that I sent out my butcher
> to
> >> round up the herd and thin the ranks one day. I saw b Stray Horse (Tame)
> >> has
> >> been struck down! Stray Horse (Tame) has been struck down! Krazen
> >> Ergoblasbit (Tame) has been struck down!b
> >>
> >> A sinking feeling hit me. The butcher had just grabbed the wrong horse.
> >> Heb d somehow found someoneb s pet and killed it. I expected a dwarf to
> go
> >> crazy any minute. When I looked at the corpse, I saw that Krazen was
> marked
> >> as being the pet of the Butcher.
> >>
> >> I blinked. Heb d never owned a pet before. I checked his thoughts. He
> was
> >> ecstatic. He had been comforted by a pet recently. He had adopted a pet
> >> recently. The little bastard befriended and adopted the horse while
> leading
> >> him to the block, improved his mood, killed him and had ZERO sense of
> >> remorse, guilt or loss. He just didnb t care. Ib m starting to think
> about
> >> waiting until heb s asleep, removing his door and replacing it with a
> >> floodgate just to give the creepy bastard the Cask of Amontillado
> >> treatment."
> >>
> >> It's hard not to grow a bit of a neckbeard reading that.
> >> System generates story instead of bending to it.
> >> I guess I'm becoming something of an old fuddy duddy these days but it
> >> bothers me to have such a strong focus on killing.
> >> I'm not saying get rid of combat or even changing it (much, who doesn't
> >> have homebrew TFT rules?) but when your talking about a subject like
> >> economics that is basically abstract in relation to TFT AM rules it's
> not a
> >> great jump to look at games that are framed around economic principals
> for
> >> something a little bit less abstract and a little more playable for
> >> economics.
> >> http://en.wikipedia.org/wiki/Elite_(video_game)
> >> Of course spawning trade goods from a set of tables (mentions Traveler
> as a
> >> major influence and I don't think it was the wireframe graphics they
> meant)
> >> isn't avoiding the fact that the resources required to produce the goods
> >> are being spawned but Traveler didn't have access to world-building game
> >> map scripts to spit planets out with either.
> >> Saying the currency is copper/silver/gold at some exchange rate isn't
> >> economics unless you also describe how much copper/silver/gold there is
> and
> >> how it's distributed in the region.
> >> You can be abstract in conceiving the economic system but describing it
> >> requires some concrete decisions.
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