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Re: (TFT) Re: Normal Human in Champions
No matter how you slice it humanit still stands by the 80% rule.
80% fall with in the normal curve of development
There for human normal str is rated in the band of 8-12. Which is the
normal human range to handle the average fantasy weapon in Heroes, This is
identical to the average human being able to hold and use a sword in TFT.
TFT and Hero system both are using the same curve.
TFT system uses 32 points to build the same character that would take 25
points in Hero system.
I dont think you can define conan as 60 str in either system unless I am
missing your point. I tend to be quite literal in my reading
On Sun, Jun 10, 2012 at 4:51 PM, Jay Carlisle <firstname.lastname@example.org> wrote:
> From a Population standpoint normal is a punish/reward area for management
> Basically the idea is that if the population is being maintained at an
> above average level the "workforce" that can be drawn from the Population
> also will be above average.
> Of course as quick as you start cutting groups outta the herd each group
> has it's average and in small enough groups average goes away.
> A squad of hero's fighting squads of baddies isn't practically concerned
> with the idea of average as they must deal with what's in their face
> average or not.
> As someone recently pointed out TFT has no set limit on statistics, though
> it does suggest a "realistic" limit of around 30 for ST, and a "normal"
> value for a attribute of 10.
> This makes sense in a "universal" approach.
> If we're allowing super-hero physics I can say I "imagine" Conan as a ST 60
> Figure who possesses twice the ST of the strongest mortal man and someone
> else could argue he should be at least ten times as strong as an average
> man which is ST 100.
> Which leads to how much stronger is Superman than Conan?
> As much as anything normal's a gauge to judge progress against.
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