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Re: (TFT) Best starting Melee character revisited



On Tue, Feb 19, 2013 at 3:51 PM, Robert Ward <rob@dolwen.com> wrote:

> Just curious... Does your model include effects of damage, esp
> knock-down when suffering 8 pts or more? In our games the issue was
> always how to knock opponents down before they could swing
> Rob


The simulator takes into account the following:

   - Each bout is carried out until one or the other hero is no longer
   conscious (ST < 2), or both have broken their weapon.
   - If both heroes break their weapon, the bout is considered a draw (tie).
   - Automatic and critical hits (double, triple damage) as well as
   automatic and critical misses (dropped, broken weapons) are considered
   (with 3- and 4-die rolls).
   - Hero must take a turn to pick up a dropped weapon.
   - Hero has -2 penalty to DX for the current and next turn when he has
   taken 5 or more hits in the current round.
   - Hero has -3 penalty to DX for the remainder of the bout when he has
   been reduced to ST 3 or less.
   - Hero gets knocked down when he has taken 8 or more hits in the current
   round and must take a turn to stand up.
   - Hero will defend if he has an injury causing adjDX to go below 8,
   provided he has a readied weapon.
   - Heroes with a pole weapon do a charge attack (possible double damage)
   on first round.


Here's some sample output from the simulator. You can see the effect of
being knocked down, injury, having low strength, etc.

---> Round 1
> Hero 1: 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD, ST: 11(11)
> Hero 2: 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD, ST: 13(13)
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD (adjDx = 13) attacks before
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD (adjDx = 11)
> Rolling 3 dice...
> Die roll: 4
> Die roll: 5
> Die roll: 1
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD rolling to hit. Rolled 10 and
> adjDex is 13
> Hit!
> Rolling for weapon doing 1d+2 damage.
> Die roll: 3
> Pole weapon charge does double damage!
> Total damage done by Spear: 10 hits
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD taking 10 hits.
> No armor stops 0
> Small shield stops 1
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD taking 9 damage.
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2
> for remainder of this round and the NEXT round.
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD has now taken 9 points of
> damage, ST = 13
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD has been knocked down by
> damage.
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD is not able to attack
> because he was knocked down.
> ---> Round 2
> Hero 1: 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD, ST: 11(11)
> Hero 2: 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD, ST: 13(4)
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD (adjDx = 13) attacks before
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD (adjDx = 9)
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD is standing up this turn.
> Rolling 3 dice...
> Die roll: 3
> Die roll: 1
> Die roll: 4
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD rolling to hit. Rolled 8 and adjDex
> is 13
> Hit!
> Rolling for weapon doing 1d+2 damage.
> Die roll: 4
> Total damage done by Spear: 6 hits
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD taking 6 hits.
> No armor stops 0
> Small shield stops 1
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD taking 5 damage.
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2
> for remainder of this round and the NEXT round.
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD has now taken 14 points of
> damage, ST = 13
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD has an additional DX
> adjustment of -3 due to ST <= 3.
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD is not able to attack
> because he is unconscious.
> -------> The winner of this bout is 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD


The following bout is longer, and shows how one guy defends after his DX
penalty drops below 8 due to injury. It pays off, as it allows him to
recover the DX. But he still dies in the end.

---> Round 1
> Hero 1: 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD, ST: 11(11)
> Hero 2: 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD, ST: 13(13)
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD (adjDx = 13) attacks before
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD (adjDx = 11)
> Rolling 3 dice...
> Die roll: 5
> Die roll: 5
> Die roll: 1
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD rolling to hit. Rolled 11 and
> adjDex is 13
> Hit!
> Rolling for weapon doing 1d+2 damage.
> Die roll: 1
> Pole weapon charge does double damage!
> Total damage done by Spear: 6 hits
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD taking 6 hits.
> No armor stops 0
> Small shield stops 1
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD taking 5 damage.
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2
> for remainder of this round and the NEXT round.
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD has now taken 5 points of
> damage, ST = 13
> Rolling 3 dice...
> Die roll: 6
> Die roll: 4
> Die roll: 6
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 16
> and adjDex is 9
> Missed.
> ---> Round 2
> Hero 1: 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD, ST: 11(11)
> Hero 2: 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD, ST: 13(8)
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD (adjDx = 13) attacks before
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD (adjDx = 9)
> Rolling 3 dice...
> Die roll: 6
> Die roll: 6
> Die roll: 3
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD rolling to hit. Rolled 15 and
> adjDex is 13
> Missed.
> Rolling 3 dice...
> Die roll: 1
> Die roll: 3
> Die roll: 1
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 5
> and adjDex is 9
> Hit!
> Rolling for weapon doing 2d+1 damage.
> Die roll: 1
> Die roll: 3
> Total damage done by Morningstar: 5 hits
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD taking 5 hits.
> No armor stops 0
> No shield stops 0
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD taking 5 damage.
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD has an adjDx penalty of -2 for
> remainder of this round and the NEXT round.
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD has now taken 5 points of damage,
> ST = 11
> ---> Round 3
> Hero 1: 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD, ST: 11(6)
> Hero 2: 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD, ST: 13(8)
> Adjusted dexterities are equal, rolling to decide attack order
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD (adjDx = 11) attacks before
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD (adjDx = 11)
> Rolling 3 dice...
> Die roll: 5
> Die roll: 5
> Die roll: 4
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD rolling to hit. Rolled 14 and
> adjDex is 11
> Missed.
> Rolling 3 dice...
> Die roll: 3
> Die roll: 4
> Die roll: 5
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 12
> and adjDex is 11
> Missed.
> ---> Round 4
> Hero 1: 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD, ST: 11(6)
> Hero 2: 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD, ST: 13(8)
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD (adjDx = 13) attacks before
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD (adjDx = 11)
> Rolling 3 dice...
> Die roll: 2
> Die roll: 5
> Die roll: 6
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD rolling to hit. Rolled 13 and
> adjDex is 13
> Hit!
> Rolling for weapon doing 1d+2 damage.
> Die roll: 4
> Total damage done by Spear: 6 hits
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD taking 6 hits.
> No armor stops 0
> Small shield stops 1
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD taking 5 damage.
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2
> for remainder of this round and the NEXT round.
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD has now taken 10 points of
> damage, ST = 13
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD has an additional DX
> adjustment of -3 due to ST <= 3.
> Rolling 3 dice...
> Die roll: 6
> Die roll: 1
> Die roll: 6
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 13
> and adjDex is 6
> Missed.
> ---> Round 5
> Hero 1: 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD, ST: 11(6)
> Hero 2: 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD, ST: 13(3)
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD is defending this turn.
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD (adjDx = 13) attacks before
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD (adjDx = 6)
> Rolling 4 dice...
> Die roll: 4
> Die roll: 3
> Die roll: 6
> Die roll: 5
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD rolling to hit. Rolled 18 and
> adjDex is 13
> Missed.
> Rolling 3 dice...
> Die roll: 4
> Die roll: 4
> Die roll: 1
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 9
> and adjDex is 6
> Missed.
> ---> Round 6
> Hero 1: 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD, ST: 11(6)
> Hero 2: 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD, ST: 13(3)
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD (adjDx = 13) attacks before
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD (adjDx = 8)
> Rolling 3 dice...
> Die roll: 6
> Die roll: 6
> Die roll: 3
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD rolling to hit. Rolled 15 and
> adjDex is 13
> Missed.
> Rolling 3 dice...
> Die roll: 3
> Die roll: 4
> Die roll: 4
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 11
> and adjDex is 8
> Missed.
> ---> Round 7
> Hero 1: 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD, ST: 11(6)
> Hero 2: 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD, ST: 13(3)
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD (adjDx = 13) attacks before
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD (adjDx = 8)
> Rolling 3 dice...
> Die roll: 1
> Die roll: 6
> Die roll: 2
> 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD rolling to hit. Rolled 9 and adjDex
> is 13
> Hit!
> Rolling for weapon doing 1d+2 damage.
> Die roll: 5
> Total damage done by Spear: 7 hits
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD taking 7 hits.
> No armor stops 0
> Small shield stops 1
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD taking 6 damage.
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2
> for remainder of this round and the NEXT round.
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD has now taken 16 points of
> damage, ST = 13
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD has an additional DX
> adjustment of -3 due to ST <= 3.
> 077:ST13;DX11;MORNINGSTAR;NO_ARMOR;SMALL_SHIELD is not able to attack
> because he is unconscious.
> -------> The winner of this bout is 065:ST11;DX13;SPEAR;NO_ARMOR;NO_SHIELD
=====
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