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Re: (TFT) Best starting Melee character revisited

That's really interesting -- I'm surprised that spear doesn't come out
on top with the knock-down rules included. 

It might be interesting to add two items of 'behavioral inventory' to
your simulator
1. defend against charge attack yes/no
2. (for pole weapon users) disengage after attack (so as to get a charge
attack next round)

Also -- again relevant for pole weapons -- might be the retreat rules.
So if a pole weapon user hits an opponent but takes no damage, he should
retreat his opponent for a charge attack next time. In a one-on-one
battle (pole weapon vs no) this must be optimal strategy.

Another also -- does the simulator give first attack to charging

On Wed, Feb 20, 2013, at 12:11 AM, Cris Fuhrman wrote:
> On Tue, Feb 19, 2013 at 3:51 PM, Robert Ward <rob@dolwen.com> wrote:
> > Just curious... Does your model include effects of damage, esp
> > knock-down when suffering 8 pts or more? In our games the issue was
> > always how to knock opponents down before they could swing
> > Rob
> The simulator takes into account the following:
>    - Each bout is carried out until one or the other hero is no longer
>    conscious (ST < 2), or both have broken their weapon.
>    - If both heroes break their weapon, the bout is considered a draw
>    (tie).
>    - Automatic and critical hits (double, triple damage) as well as
>    automatic and critical misses (dropped, broken weapons) are considered
>    (with 3- and 4-die rolls).
>    - Hero must take a turn to pick up a dropped weapon.
>    - Hero has -2 penalty to DX for the current and next turn when he has
>    taken 5 or more hits in the current round.
>    - Hero has -3 penalty to DX for the remainder of the bout when he has
>    been reduced to ST 3 or less.
>    - Hero gets knocked down when he has taken 8 or more hits in the
>    current
>    round and must take a turn to stand up.
>    - Hero will defend if he has an injury causing adjDX to go below 8,
>    provided he has a readied weapon.
>    - Heroes with a pole weapon do a charge attack (possible double
>    damage)
>    on first round.
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