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Re: (TFT) But I want to charge with my javelin...



one slightly descending opinion  :)

I think shields work well in TFT because of the balencing act you navigate
through the character weight and dex constraints during character creation.

Shields are quite heavy as you go up in shield class, and reduce the
precious damage points buy 1 or 2 or even 3. So why is that good?

Because the average die rolls 3.5, and if youve got 2 or 3 point armor, on
the average you are negating half the damage. While that 2 or 3 point armor
with the extra point of shield, wont save you from the 2+2 or 3d weapon,
That little sliver of hit point savings may or may not bring you into the
next round of combat. Lets face it TFT combat is deadly.  Ive never been a
fan of Gurps blocking because it almost never happens.  I think the dex to
block roll is 7 or 8 which is very hard to do.





On Mon, Mar 4, 2013 at 9:03 PM, John linzy <juzjohn@sbcglobal.net> wrote:

> And here I was thinking that it was because a shield in TFT only
> subtracted a couple of hits from an attack and didn't allow you to block it
> completely like GURPS..... :-)
>
> John
> Sent from my iPad
> Please excuse my typing
>
> On Mar 4, 2013, at 8:29 PM, raito@raito.com wrote:
>
> > Armour is under powered in general. There are accounts from the 1420's
> > bemoaning the fact that rich young guys don't bother learning to parry,
> > because 2 handed weapons don't injure through good armour. So the entire
> > system is off. It's just a mechanic, and I've gotten over it.
> >
> > If the historical accounts are accurate, plate should be proof against
> > pretty much every weapon, except on double and triple damage, and then
> the
> > weapon should only do normal damage against the armour's protection. The
> > rub is that defeating armour is possible, but the techniques aren't what
> > you think they are, based more on wrestling than striking with the
> weapon.
> >
> > Historically, shields fell out of favor due to advances in armour. By the
> > 1300's they were on their way out for foot combat, replaced by the
> pollaxe
> > and the like. A hundred years later pollaxe was seen as vigorous execise,
> > and not very dangerous. This led to an increase in grappling techniques
> > (which TFT is also weak at). Look up a translation of Jeu de la Hache for
> > an example of an armoured combat martial art. Or look up Fiore de Liberi
> > for examples of unarmed and armed arts.
> >
> > TFT is greatly simplified.
> >
> > Neil Gilmore
> > raito@raito.com
> >
> >> Is it just me, or are shields comparatively underpowered? Considering
> >> how widespread they were in various militaries throughout the world, and
> >> how widespread they aren't among player-characters, it seems like
> >> something's off.
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