[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: (TFT) Polyhedral Weapon Heresy



Haha that sounds like my games, to this day! I find the discussion of characters with DX and ST and IQ in the 20s kinda silly, always, because I've never gotten there naturally. Well, perhaps a few times... but only for very lucky characters who kept being re-used across short campaigns as sort of "legends" who'd help the younger characters along. They were always retired as primary PCs by the time they got around 20 in anything, usually less... At that point they were kings and generals, not humble travelers.

Not too long ago I ran a short campaign (it was strange, it had a lot more guns and slight steam punk... think kinda like "Arcanum," if you've ever heard of it) where we played out combat on Heroscape hexes and used Playmobil figures as the characters... what was funny was on the first session how some who had never played TFT before decked their characters out with special "character" stuff... gold-colored flaming swords, special hats, armor, shields, guns...

The guys who had played before basically looked liked peasants with axes, maces, and the like, next to them.

Pretty much none survived the entire (4 long sessions) campaign, but the overall "team" succeeded against the odds.

Something about using little smile-y faced dolls in this blood bath was amusing to me, as the GM....
On Aug 14, 2013, at 4:01 PM, David O. Miller wrote:

> Hmm I sometimes wonder if all of us play the same game. TFT combat is extremely deadly and most the time I ran it a players character was very lucky to survive to the end of a multi session scenario. It did happen though, which gave the scenario consistency. And those characters became very memorable characters in all players eyes. But most characters were fodder. Because of that I rarely saw anyone gain enough experience to really advance. 
> 
> In fact (as shocking as this is to the purist amongst us) we stopped bothering with experience after a while. It was too too much like bookkeeping and really not very much fun. 
> 
> So in a sense all of our games were like the "start of TFT campaigns". And it was great fun to watch characters succeed against seemingly insurmountable odds. Sort of like "most" fantasy books I've read.
> 
> If I wanted characters with tons of experience and almost impossible to kill I would have played D&D.
> 
> Of course I was also know by some of my players as the "Deatharee" instead of the "Referee".
> 
> David
> __________________________________________ 
> David O. Miller
> Miller Design/Illustration
> www.davidomiller.com
> 
> 
> 
> On Aug 14, 2013, at 2:32 PM, Joey Beutel <mejobo@comcast.net> wrote:
> 
>> Thats part of why I've always liked the "start" of TFT campaigns, or campaigns where gaining XP is relatively slow...
> =====
> Post to the entire list by writing to tft@brainiac.com.
> Unsubscribe by mailing to majordomo@brainiac.com with the message body
> "unsubscribe tft"
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"