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Re: (TFT) Combined Offensive/Defensive Action
I feel that this is so close to breaking the 5 second turn down into
shorter segments that it does better to do so rather than 2 throws during
an abstract, and what I consider a combat result table mashup sortta like a
football play where a number of Actions individual on smaller scales merge
into an overall yardage gaines effect
On Fri, Aug 16, 2013 at 1:11 AM, Joey Beutel <mejobo@comcast.net> wrote:
> I mentioned this in another email but haven't really used it before and
> would like some feed back.
>
> Do we think it'd be a good idea, as a house rule, to have on additional
> action:
>
> Anytime a character can Attack, they also have the ability to combine this
> attack with a Dodge/Parry.
>
> When they do this, they roll 3d6 against their AdjDX. If they succeed,
> they Dodge/Parry as normal, and may also attack at -3 DX. If they fail,
> they do not Dodge/Parry, but still are at -3DX on their attack.
>
> Any potential problems? Any experience with similar concepts? Should -3DX
> actually be -4, or -2? Perhaps a failed 3d6 against AdjDX should prevent
> both attack and dodge, or the player chooses which one fails?
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