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Re: (TFT) Combined Offensive/Defensive Action
Or do the opposite: extend three turn to 10 seconds.
On Aug 16, 2013 3:34 AM, "Jay Carlisle" <email@example.com> wrote:
> I feel that this is so close to breaking the 5 second turn down into
> shorter segments that it does better to do so rather than 2 throws during
> an abstract, and what I consider a combat result table mashup sortta like a
> football play where a number of Actions individual on smaller scales merge
> into an overall yardage gaines effect
> On Fri, Aug 16, 2013 at 1:11 AM, Joey Beutel <firstname.lastname@example.org> wrote:
> > I mentioned this in another email but haven't really used it before and
> > would like some feed back.
> > Do we think it'd be a good idea, as a house rule, to have on additional
> > action:
> > Anytime a character can Attack, they also have the ability to combine
> > attack with a Dodge/Parry.
> > When they do this, they roll 3d6 against their AdjDX. If they succeed,
> > they Dodge/Parry as normal, and may also attack at -3 DX. If they fail,
> > they do not Dodge/Parry, but still are at -3DX on their attack.
> > Any potential problems? Any experience with similar concepts? Should -3DX
> > actually be -4, or -2? Perhaps a failed 3d6 against AdjDX should prevent
> > both attack and dodge, or the player chooses which one fails?
> > =====
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