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Re: (TFT) line of sight: archery. Opinions?



Sure, everyone >could< move sideways at exactly the right time for the
arrow to go through. BUt in a fight, it's less than likely. Hence rolling
to miss.

In your example, yes, he must roll to miss. Though in my SCA experience,
it's a lot more likely that A just isn't going to shoot if he'll hit o. So
the equivalent machanic would be rolling to miss, and if A fails, he just
doesn't shoot. But TFT wise, it's a roll to miss, and failure means A hit
o.

More important to the current conversation would be indirect fire. At what
range does an archer no longer have to roll to miss intervening figures?

Neil Gilmore
raito@raito.com

> Since we are on the topic of archery.
>
> I got into an argument with another player/dm. Bad Idea, I know, I'm not
> suppose to argue with dm.
>
> Here is the scoop...  intervening figures are suppose to block line of
> sight, unless you declare that you rolling to miss intervening target.
>
> player is saying that saying all squares are 5ft, and there is room for
> the
> archer and intervening characters to move side ways. In my opinion this
> takes away from the innate strategy of the game.
>
> As far as I know, there was no coordination role between the bugbear and
> the goblin
>
> Here's a map and a key legend.
>
> A bugbear archer
> o goblin footman
> P  player character
> -  intervening space.
>
> Ao-------P
>
> player says 'A' need not roll to miss 'o'   in order to hit 'P'
> player says  'A' just need to roll a normal attack roll on 'P'
>
> Your take?
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