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Re: (TFT) line of sight: archery. Opinions?



Roll to miss: Because accidentally shooting your buddy is lots of verisimilitudinous fun!

On 8/29/13 9:58 AM, raito@raito.com wrote:
Sure, everyone >could< move sideways at exactly the right time for the
arrow to go through. BUt in a fight, it's less than likely. Hence rolling
to miss.

In your example, yes, he must roll to miss. Though in my SCA experience,
it's a lot more likely that A just isn't going to shoot if he'll hit o. So
the equivalent machanic would be rolling to miss, and if A fails, he just
doesn't shoot. But TFT wise, it's a roll to miss, and failure means A hit
o.

More important to the current conversation would be indirect fire. At what
range does an archer no longer have to roll to miss intervening figures?

Neil Gilmore
raito@raito.com

Since we are on the topic of archery.

I got into an argument with another player/dm. Bad Idea, I know, I'm not
suppose to argue with dm.

Here is the scoop...  intervening figures are suppose to block line of
sight, unless you declare that you rolling to miss intervening target.

player is saying that saying all squares are 5ft, and there is room for
the
archer and intervening characters to move side ways. In my opinion this
takes away from the innate strategy of the game.

As far as I know, there was no coordination role between the bugbear and
the goblin

Here's a map and a key legend.

A bugbear archer
o goblin footman
P  player character
-  intervening space.

Ao-------P

player says 'A' need not roll to miss 'o'   in order to hit 'P'
player says  'A' just need to roll a normal attack roll on 'P'

Your take?
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