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Re: (TFT) The return of Ogre - Rick did something silly.



ain't just you. When I discovered this list, I was on a quest for a box of games that somehow got lost over the years. I didn't want just the mechanics, I wanted the crummy graphics and everything else. I LIKE the cheap graphics. I LIKE that Heritage's Demon Lord had "better graphics".

That's the thing about nostalgia - it's not about quality, or intellectual quality, it's about emotional quality. At this moment, I'm just as excited about a $2.50 edition of Car Wars I just ordered [replaces the missing one I owned] as I am about new exciting game projects.

-----Original Message----- From: De Des
Sent: Tuesday, July 29, 2014 5:03 PM
To: tft@brainiac.com
Subject: Re: (TFT) The return of Ogre - Rick did something silly.

I downloaded Demonlord a couple of years ago, and got hit by this huge wave
of nostalgia at the graphics.  I think I might have tried to play it once.
Wizard's Quest is another one where the artwork meant more than the game
itself.  Maybe that's just me.


On Tue, Jul 29, 2014 at 4:43 PM, gem6868 <gem6868@verizon.net> wrote:

IF I recall correctly [and that could be a big IF] games that are OOP can
be copied and put up on the internet, and as long as you don't sell them
for profit they can even be downloadable.  But perhaps you need permission
for the download.

There's another group that has made a bunch of great pocket games
available for free, it's a Dwarfstar / Heritage Games Yahoo Group, and you
can download all those games for free.  And some are just amazingly well
done, like Grav Armor, Dragon Rage, Outpost Gamma, Dark Lord, and more.

But I'm open to correction about this.

-----Original Message----- From: Mike Riley
Sent: Tuesday, July 29, 2014 2:54 PM

To: tft@brainiac.com
Subject: Re: (TFT) The return of Ogre - Rick did something silly.

I am curious if anybody has thought about making a new game in the TFT
spirit?  Game mechanics themselves cannot be copyrighted, only specific
assets like names, places, wording for rules, illustrations, game board
layout etc, but the mechanics themselves are free from copyright.  As such
it is possible to make a game that has the best aspects that we all like
about TFT and change where we feel it has shortcomings and create a game
that plays similar to it enough to have that Melee/Wizard experience that
everybody can enjoy.  TFT components are getting harder and harder to find
on eBay and more expensive, making a clone of sorts allows the game
mechanics to live on even tho the original games may fade into history.

Thoughts?

    Mike



On Tue, Jul 29, 2014 at 11:36 AM, Joe Hartley <jh@brainiac.com> wrote:

 On Tue, 29 Jul 2014 10:03:13 -0700
Jeffrey Vandine <jlv61560@yahoo.com> wrote:
> *Though maybe if en
> ough of us screamed and held our breath and wept loudly, he might see
his w
> ay to do a TFT Kickstarter to do it the way he originally wanted it > done
be
> fore Thompson screwed the pooch with the original set. Of course > that's
> all pure speculation, and I doubt Thompson (who seems to be a
small-minded,
>  petty, and vindictive sort of person) would ever let Steve have the
rights
>  back.*

There was a list member some time back that looked into acquiring the TFT
rights. He had some resources at his disposal, but he'd have had to get a
bank check in the amount he was willing to offer, and Thompson would
either
give a yes or no with no further negotiation possible.  Given the very
limited appeal of such a re-release, he decided it wasn't worth the
aggravation.

I don't think a kickstarter could possibly help in this situation.  The
closest we'll probably come is the Dark City series of games.

--
======================================================================
       Joe Hartley - UNIX/network Consultant - jh@brainiac.com
 Without deviation from the norm, "progress" is not possible. - FZappa
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