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Re: (TFT) Man To Man & GURPS
You could read the designer's notes for The Fantasy Trip (published in The
Space Gamer, number 29, July 1980). And I quote:
"It started in
early 1977. I had just found out, much to my surprise, that I cou
ld design games . . . people were buying Ogre. But the game that
I was playing a lot myself was Dungeons & Dragons. And lik
e everyone else who tried an early version of D&D, I wanted
to make
some changes. The polyhedra dice were irritating — but t
he biggest problem was combat. The D&D combat rules were co
nfusing and unsatisfying. No tactics, no real movement —
you just rolled dice and died. T&T was the same way. ��Monsters! Monsters! was more detailed in some ways, but still allow
ed no tactics.
So I did something about it. My origina
l idea was to design a game that would accurately simulate medieval��sword-and-shield combat. It would have to be simple and fast,
and FEEL accurate. So Melee was born. It was very simple,��as fantasy games go. Instead of six attributes, it used only two: s
trength and dexterity. Movement was very simple, and combat was
handled by "options" which allowed a variety of different actions. ��When I designed Melee, I wasn't going for anything but a quick, som
ewhat realistic
game that could be played by itself or used to fight
battles in a role-playing adventure." -- Steve Jackson
I'd say t
hat pretty definitively answers both that and the question as to whether or
not TFT followed the same design paradigm as D&D, wouldn't you?
__
______________________________
From: "raito@raito.com" <raito@raito.com>
To: tft@brainiac.com
Sent: Sunday, August 3, 2014 11:37 AM
Subject:
Re: (TFT) Man To Man & GURPS
> Gents,
> I think we agree on the
points that SJ wrote Melee / Wizard as a
> "reaction"
> to things he d
idn't like in D&D. As my patent lawyer pointed out, all
I don't
really agree with that at all. One thing you're not taking into
account i
s Steve's experiences in the SCA (though how both TFT and the
original Ru
nequest could both evolve from that continues to evade me).
I may have
only met him a time or two, but a bunch of my Austin friends
from when I
lived there worked for him at one time or another, and that
wasn't their
opinion, either. Nor do I recall seeing anything that would
indicate tha
t those rules were a reaction to anything. Well, OK, GURPS was
a reaction
to not being able to buy TFT.
Neil Gilmore
raito@raito.com
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